A-Trak wrote: » I thought it was a taunt as well until Ry told me different.
PPC wrote: » Playing SF4 with a guitar
Skill Smith are a collection of players who ran an MVS Club which released various VHS tapes plus some books during the mid/late 90's into the early 00's. The tapes covered mostly Capcom fighting games from SFIIX, Vampire Hunter, Zero 3, SFIII:NG/2I and 3S but also Tekken. In the main they're exhibition and combo videos but this title is as the title implies, is a 'destruction' of SFIII: 2nd Impact. It demonstrates mastery of 'Blocking' or the Parry as it's called in the west to glitches, bugs and other curios in the game. SFIII: 2nd Impact 'DESCTRUCTION' VHS was originally released in the Summer; probably July, of 1999. Also packaged with this video was the 'Skill Smith MVS Club Information Paper Vol.7' dated 18th July 1999 (maybe the release date of 'Destruction also?) with a catalogue. You can see the paper here next to the video: http://tinyurl.com/33flgd9 It's been uploaded here as part of a historical and digital preservation effort. If you have any more information or corrections please get contact via PM. Skill Smith: http://www31.ocn.ne.jp/~ssmith/ Time-line 0:00 Parry Exhibition Full parry of each of the various Super Arts from the cast. 02:41 Let's BLOCKING! Perfect on all 5 Levels of the Basketball Bonus Stage including the oddity of Yun achieving a Perfect by just tauntung and not parrying a thing. 04:59 Glitches and Oddities A range of clips displaying weird glitches such as Alex warping backwards when tauntuing from a crouch, instant stuns to the match not ending despite a KO. 07:16 Dudley Rose Taunt Demonstartes that even a taunt from Dudley which doesn't launch a rose, can still actually hit, by nulifying a rose thrown by the other player. 07:31 Denjin is strong! Shows that a full denjin fireball can penetrate through an Aegis reflector still achieve full stun. 07:43 Urien throw glitch. Despite a clothesline from Hugo connecting and doing damage on a standing Urien, Urien can neutral throw him without any recovery! 07:50 Hugo collapse stance reset. Despite Hugo going through and almost completing his collapse animation from a weak/low attack KO, a projectile taunt afterwards from Sean/Dudley will see him reset back to the beginning of it. 08:11 Super Art beaten! Demonstrating the Super Art's that can be beaten by a well-timed throw or medium. 08:29 Gill Oddness. Strange cr.Fierce effects on Urien and the git taunting, but twice in a row? 08:45 Gigas vs Dempsey Roll Which will win? 08:57 Gill reset loop. If Gill has full Super Art stock at KO for 'Resurrection', you can keep resetting him back into a standing stance with a low attack in to a loop. Build that meter! 11:56 Full Parry of Gills Super Art Do no try this at home. 12:31 Wut? Odd trades and misses between moves. 12:56 Flashy Shin Shoryuken An epic Gill KO by landing Shin Shoryuken as a follow-up to a well timed Slide-Kick. But full Shin Shoryu' from a juggle? 13:09 Sean and his Ball Sean using his own ball to Super Cancel. 13:17 Fireing Blanks Ryu's Super Fireball just won't come out despite his EX Tatsu' no costing meter! 13:29 Screen Scroll Glitch Despite the Urien taunting getting closer, the screen doesn't move back until he stops. 13:39 Instant Air Fireball Super Art? I think this is what it's showing? 13:46 Air Reset Air Parry A full Super Art parry from being air-reset after a Bread 'n Butter Ryu combo. 13:55 Oro is short! He can dash and duck under a fireball! 14:00 Meter Building 1P style. No fair! 1P Sean builds meter faster than 2P Sean! 14:09 One, Twice, Three times a Super Art. Oro lands his normal Super Art 1 the max possible of three times! 14:21 Tech Bonus 2000pts Skill Smith team manages an entire round with Elena, succesfully parrying every CPU Yang attack and without dealing any damage themselves. 16:14 Credits 17:20 End of tape Static! 16:14 Credits 17:20 End of tape Static!
K.O.Kiki wrote: » Doom's been doing that since Day 1. His favourite is getting the opponent to no life after a throw, slow boom for chip, Sunglasses while the boom slowly makes its way to where the opponent has to stand into it...
GorySnake wrote: » I remember you did that to me, it was amazing.
Doyler01 wrote: » The record is 23.
Scavenger XIII wrote: » We talking 23 glasses-related actions, or 23 entire on/off cycles here?
Owwmykneecap wrote: » It was the other day but i didnt message him as I wasnt sure. It did feel like turbo when i was playing though. as for the replays, it's great to have. Juri v zangief, he hits me with head butt and kick combo for 800 stun, the standing mp for 100 more, but i focused it, attacked him and it drain away. So i was on 900/900 stun but not dizzied, never realised this property before.