Teams drawn at random from people who post here, or make up your own team to enter??
Range of game modes, or just TDM? If you are having a League style, it might be tricky to get loads of teams to play each other in loads of different gamemodes etc.
What about some 1v1 game modes also? Using Rust.
tbh wrote: » we'll leave things open for a week or so and see how many we get. The one thing is tho, that you should probably only stick your name down if you can be sure that you'll be able to get at least an hour on at the same time each week, and that time should be probably between 7 and 11 to make the thing viable. Otherwise it'd be a nightmare trying to get six to eight strangers together in time to keep the standings current.
Trilla wrote: » I prestiged...not a great move its tough! So I'm gonna get creamed in this
shawpower wrote: » First tip, is to unlock the Emergency Airdrop asap, and gift all packs to your team mates. (Apart from maybe a Chopper Gunner or AC130.) You get far more points for sharing that you would from kills using the contents. It works out at 50XP for every kill needed for that reward. So gifting a Pred Missile or Sentry Gun gets you 250XP (50*5), which is basically an extra 150-200XP over what you can normally get from using them. The Harrier Strike/Attack Heli gets you 350 (50*7), Pavelow/StealthB 450 XP etc etc. If you know the other team are running stinger/coldblooded, it might even be worth letting your teammate take a AC/CG streak for the 550 XP. Getting 11 kills with them is quite hard nowadays. You can end up getting nearly 1000 XP from one Emergency Airdrop. At level 10 for example this is 50% of the way towards level 11. At level 20, it's 8.5%. After level 30 (3%, it's benefit drops off and the danger of losing the care packages makes it not worth the hassle) This (50XP * Kills) multiplier also counts for CarePackages. Might be worth considering for that too, although much less beneficial overall, plus gives away your locations. Secondly, focus on getting 150 kills on every gun, rather than going for the 300/500/1000 kills. That is the quickest XP:Kill ratio possible. Those two ways are good ways of speeding up your run to level 40 ish. After that it gets a little slower but you should be able to compete in boards matches at that level.
Shammy wrote: » You got anymore tips ??????
shawpower wrote: » Secondly, focus on getting 150 kills on every gun, rather than going for the 300/500/1000 kills. That is the quickest XP:Kill ratio possible.
shawpower wrote: » Loads, but I gotta hold some of them back so I've got any chance against you!! I seen last night that your k:d ratio is up to something like 1.7 now? Sweet.
shawpower wrote: » Just read this back and thought I should clarify it a bit. If you start off on the M4 at level 1 and get to 150 kills, you'll have gotten 8750XP. You now have a choice. Go to 300 kills with the M4 and get the 10,000XP on offer, or else get 150 kills using the Famas and then another 150 using the SCAR for the same total number of kills. Doing the double gun method, you'll have 17,500XP for your 300 kills instead of just the 10,000XP. That is the minimum, because if you manage to get 30 headshots as part of the 150 with each of FAMAS and SCAR, you'll actually end up with 22,500XP. (Just the 15 headshots with each gun still gets you 19,500XP) Naturally, you can go back to these challenges later to get the 300/500/750/1000 kills etc, but it means you can jump levels quicker to get to around level 45. By this level you have unlocked loads of key item such as Cold Blooded (lvl 25), Ninja(29), Stinger (30), Claymore(31), Striker(34), Raffica(38) and M16(40). It can even help to get the ACR(48) or even the M1014(54) which is my favourite gun in the game. (Get 400 kills and run with bling Perk for Grip & Extended Mags (6 rounds) combined. Beast!) .
Shammy wrote: » Jesus you got too much time on your hands but it all makes sense and good to know.