Dreddybajs wrote: » GGs Arctic Zombies, really enjoyed those... despite whiffing fadc on 4 separate characters. :pac:
DarkTalant wrote: » ggs to redman today, as you can see I'm useless with any character that doesn't have overpowered jab and sweep get-out-of-jail free cards....
D4RK ONION wrote: » FoamyMushroom, good games when you were trying, but if you didn't want to keep playing you should have just said so rather than walking into me like that. Uncool. But the first few were tight, well done, ggs and all that
Retr0gamer wrote: » I was trying for an ultra but my character just stood there, didn't even throw out an EX fireball, just nothing. There's something up with my stick because I wasn't missing them at all the day before and yesterday it just got gradually worse until the total fail of my matches with you. As for knocking you out of the legendary taunt, sorry about that. I was going for a double legendary dan taunt but the super kept coming out. Trust me it wasn't intentional, I love my dan matches
FoamyMushroom wrote: » Ima sorry about that, I was really feeling the best, and was also in a pisser, Ill play you again if you like, and ill play more don't you worry! Sorry again >.<
FoamyMushroom wrote: » ^^^Good good.. and had a few games there with Coble? Cablecog? lol whatever... they where ggs, jsut I wasnt at my best I couldnt find my pad so I had to stick to..Stick which im not all the best at in all fairness Something I wana sort out here with Cammmmmy... She can Cannon spike out of a 3 HIT combo? basically combo was cr.lp/cr.mk/fire ball.. first two hit and fireball wiffed follwing me to get hit by a CS? lol? :P Ah i dunno. I'd love to see that sh*t been done in SF2 or hah Still ggs! ^.^
DeCoR18 wrote: » I thought combos could only be reversed if the combo doesn't actually combo?
FoamyMushroom wrote: » But the first two hits, hit... 3rd hit was ment to be fireball for the full 3 hit combo, fireball went passed cammy and I got hit?! weird aint it :P
bush wrote: » Ye, basically the combo doesnt work on cammy for some reason. It works on everyone else.
DeCoR18 wrote: » Oh right so the start up frames on cannon spike is less than fireball? Didn't know that thanks Bush. Apologies for misinformation above then.
bush wrote: » That cannon spike is ridiculous. It stays active for ages, even when shes hanging in the air at the peak of it. A foot hanging there in the air, not moving should not be able to hurt anyone :pac:
Dreddybajs wrote: » I think it's 3 frames at the lowest, if you're close enough it should still combo Foamy afaik. If you're farther away it may not. edit: Think about it like this, the farther away you are, the more frames it takes for your fireball to hit Cammy, which is more frames she has to recover and reversal.