Stercus Accidit wrote: » WORD OF WARNING. Dont take the perk that causes enemies to burst randomly, gore or something its called, its ****, ruins the satisfaction of dismembering an enemy with a head shot etc.
dreamers75 wrote: » Its a poster on the wall in the museum of tech, took me a while to spot it. need to get to it via the subway system
ghouldaddy07 wrote: » Anyone know where I can find the poster of lincon I cleared the building of slavers but the fecking quest marker just drags me back to the union who keep asking for the poster.
ShaneU wrote: » Is killing their leader the only way to stop them from hunting you?
Vegeta wrote: » That doesn't make it any better. I still don't like its implementation. If it was truly to stick to the Karma ideal, wouldn't you get negative karma points for killing things.
dreamers75 wrote: » The contract Talon guys:mad:, one of my favourite moments was stumbling upon their base in Fort Bannister, they died....they all died horrible horible deaths, their leader got fistod!!!
pwd wrote: » How resource hungry is it? Compared to bioshock, the witcher, orange box games, quake 4? I've an xps with a 2.4ghz dual core processor, 4 gig ram (32-bit os though), good version of nvidia 8600m gpu. The game sounds superb. edit: i see others have asked the same thing... http://www.gamespot.com/pc/rpg/fallout3/show_msgs.php?topic_id=m-1-46266756&pid=918428
Maximilian wrote: » Intuition if you will. Shiftyness. Evil smirk. Hex editor.
Climate Expert wrote: » It's a game man, not a real life simulator. Just assume that they can sense your badness.
Lets say you ate a baby for breakfast. I meet you for the first time a few hours later and I know, somehow, through cosmic channels, that you're a baby eater. Just seems......wrong. It doesn't sit right with me.
Maximilian wrote: » I don't see the problem with the system. Just because nobody saw you steal that item doesn't mean you didn't do wrong.
Mantel wrote: » You do, except for the Evil npc's http://planetfallout.gamespy.com/wiki/Fallout_3_Karma I suppose most of the bandits/raiders would be just Evil instead of Very evil or netural.
TomCo wrote: » Thats because its Karma.
TomCo wrote: » Im playing as a good guy, I have a contract out on my head (literally) for being a goody two shoes so I get harrassed by roving bands of merc's.
Krieg wrote: » Whats the consequence of Karma? Is it relevant to the ending? I think the next time I play, Im going to be strictly an asshole, Killing npc's, robbing everything i can
Vegeta wrote: » Even if you steal something and no one sees you it has a negative impact on their opinion of you. That makes no fcuking sense. Fair enough if people see you stealing or killing people and their opinion of you goes down.
Vegeta wrote: » After seeing this being played/playing it for 2-3 hours last night, I do like it. Don't like the Karma system implementation though. Even if you steal something and no one sees you it has a negative impact on their opinion of you. That makes no fcuking sense. Fair enough if people see you stealing or killing people and their opinion of you goes down. Basing their opinions on something that no one even knows about doesn't sit right with me.