Sod'o swords wrote: » Always apply zombie repellent on foggy mornings and any other day types to look ripe for "the rise"
1. Zombies won't continue a pursuit over water. In at least one case I reviewed the intended victim made a successful escape by means of appropriating a small boat and propeller of into the sunrise. This means that adapting to a naval lifestyle would get you out of reach of the Zombies. Instead of thinking about guns and ammo, why not consider a nice cruise?
As an alternative, why not relocate to a remote Island?
. Zombies don't operate heavy equipment, trucks, cars or bikes. I believe that this should give us an advantage in the field. I believe the idea of fighting these enemies in the close quarter confinement of cities is where our defence forces usually gets it wrong under these circumstances. Clearly meeting the enemy head-on in single large scale engagements with the appropriate aerial and artillery support would make all the differenc
froodie wrote: » I think we've forgotten an important lesson history has taught us... Viking beserkers were a lot like zombies, I guess. And those round tower thingies have a fair amount going for them. All's you need is a perimeter/fence with a decent warning system, a good enough distance from your central rallying point to enable people to run to it when the alarm goes off (you could use bells on a fence if you wanted to be old-school I guess) And your central building should have an elevated door (probably about 15 feet to be safe... just incase you off enough zed-heads to make a ramp for their easy access) and a rope-ladder that you pull up after a certain amount of time. Ideally, you should be situated somewhere relatively inaccessible/unpopulated so that you get your food-and-water stocks to a decent level in case you are overrun. Oh, and I plan on training my dog to know what the infection smells like and go off his nut if he can smell it anywhere... that way the teammate who says "oh, i tore my leg on some barbed wire" can be, eh, neutralised before they become a zed. Is it wrong for me to be mad excited about this?
kieranfitz wrote: » You forget that round towers tend to be in graveyards, z-day ground zero
ScumLord wrote: » Another problem with round towers is there essentially very small buildings, how long could you survive in one? Vikings would probably give up and sail home eventually but zombies will just stand outside waiting for you to come out. You should find a building that will allow you to come and go as you need to while still holding out zombies.
gabigeist wrote: » I'm holding practice skirmishes every weekday morning if anyone is interested?
Kromdar wrote: » that would be pretty awesome, but how many hits to take down a z? usually bullets take about 5-6 hits, course a shottie would do it in less, if anyone has an airsoft shottie that is.
gabigeist wrote: » . a friend of mine took a bullet to the face at Laois County Council's day-of-the-living-dead emergency evacuation rehearsal over the weekend. Ouch!