I did some benchmarking with quake4... you have to run with
+set com_allowConsole 1 command
System is as here:
http://www.boards.ie/vbulletin/showthread.php?t=316401
playNetTimeDemo "ggl-timedemo.netdemo"
As referenced from
http://www.ggl.com/view_forum_topic.php?TopicId=769
Standard: High quality, all settings max (or ON), except AA off.
FPS results below.
640x480 - 46.44
800x600 - 44.5
1024x768 - 44
1280x1024 - 37.01
Downloaded new drivers that apparently add extra support for dual processors...
81.87_forceware_winxp2k_english.exe
800x600 - 48.97
1280x1024 - 44.28
A pretty decent increase as you can see...
Other settings tried:
1280x1024 - low settings, vsync off, high qual off - 47.98
1280x1024 - ultra quality, all on - 37.94
Likely to use settings playing quake 4:
800.600, medium quality, with autoCFG - got 55.87 fps...
I would point out that this demo is a bit crappy, and I actually noticed a huge in-game (single player) increase in my actual fps... so these drivers definetely are worth the punt! I used the above (in bold) settings in single player... pretty much constand 60fps playing
autoexec.cfg containsset com_showFPS "1"
set com_fixedTic "-1"
// G R A P H I C S
set r_swapInterval "1" //vsync on/off - keep it off
set r_fullscreen "1" //fullscreen or window mode (can alt-enter for window mode toggle)
set r_brightness "1.35" //default 1.2
set r_gamma "1" //default 1
set g_fov "110" //Field of View, default 90
set r_finish "0" //0 is faster
set r_ignoreGLErrors "1" //keep at 1
set r_useOptimizedShadows "1" //faster shadows
set r_useTurboShadow "1" //faster shadows
set r_useStateCaching "1" //1 is faster
set r_alphaToCoverage "1" //unknown
set r_useDepthBoundsTest "1" //NVIDIA CARDS ONLY 1 is faster
set image_downSizeSpecular "1" //enables Specular downsizing setting
set image_downSizeBump "1" //enables Bump mapping downsizing setting
set image_downSize "1" //use to enable image downsizing setting
set image_downSizeSpecularLimit "256" //set same as graphics memory for optimal
set image_downSizeBumpLimit "1024" //1024 for 256mb gfx. 512 for 128mb gfx. 256 for 64mb gfx lower is faster
set image_downSizeLimit "256" //set same as graphics memory for optimal
set image_lodbias "-1" //appears broken somewhere, use -1
set g_decals "0" //bullet holes on walls and other effects etc, on/off
set g_muzzleFlash "0" //default 1
set g_brassTime "0" //ejecting spent ammo, 0-1, 1 default
set g_projectileLights "0" //remove lights from projectiles, 0 is faster
set g_skipItemShadowsMP "1" //remove item shadows - MP only, default 0
set g_skipPlayerShadowsMP "1" //remove player shadows - MP only, default 0
set g_showPlayerShadow "0" //player shadows on/off, default 1