A game where you have to collect berries? I'm in!
Plenty to like about the recent Team Ninja games, but I definitely wouldn’t go in expecting a Ghost Of Tsushima like AAA experience. They’re more a niche action studio making ‘AA’ titles, and honestly they’ve only recently managed to find a groove again after a lot of so-so titles post Ninja Gaiden.
Rise of the Ronin seems like they’re trying a bit to compete with bigger budget studios and open world games, which honestly makes me less interested in it. Their contemporary ballpark is b-tier Souls-likes with fun combat systems: this one sounds like that experience is diluted down by chasing other trends.
Have it downloaded but haven't started as I picked Dragon's Dogma 2 to play instead. But from what I heard of Rise of the Ronin, a lot of reviews seem to class it as a fantastic PS3 game.
Anyone else playing Rise of the Ronin? How are you finding it?
I am a bit disappointed, this game hasn't gripped me the same way Ghost Of Tsushima did. So many quests are just pure fluff. Go here and collect some berries. Take some photos. Meh. The combat is the only thing that saves it, but I'm struggling to stick with it.
The graphics are also really bugging me. It really does look very dated, like I'm playing a very early PS4 game. I don't need games to be visually stunning but this is annoying me as the story / quest structure doesn't make up for it.
I'm not sure I'll finish it.
Short is good . Might give it a go tomorrow
Bro made a custom trackball controller for FPS games using clay and 3d printing!
Well, Phantom Liberty was a hell of a blast.
Definite improvement over the base game. Fast pace action, engaging plot, even the music is better.
I'd be happy if they churned out a DLC spider-man type sequel rather than wait 10 years for a full on sequel.
Thanks man, might wait for a sale so. K was hoping it would be like road 96.
PSA - play Road 96 if you haven't yet, fantastic game.
It's not a bad game, but it didn't blow me away like Road 96 and Life is Strange games.
My biggest issue was how short it was, that was the biggest surprise to me.
Thankfully it was on Game Pass so I didn't have to buy it.
Aaaaannnnndddd any good????
On this holy day let us all take a break from games and remember what really matters. Remember the one that died for our sins.
Amen Chu Chu.
I completed Open Roads. Took about three hours from start to finish.
My first thought was Tsundoki-doki Literature Club, but I neither like that joke nor understand it. I just know that's a thing.
Tsungēmu would be a good rough attempt!
This is kind of amazing:
Even the name is great !
Namco released a new game on steam for free where you play as a Pomeranian spreading dirt in rooms. Looks like a lot of fun and has great feedback:
This is the kind of wild stuff that makes PC gaming so fun.
We need this but for videogames:
It is the central tension in Rockstar games: they have the biggest, most lavish open worlds ever created, but are telling stories and designing missions that are entirely linear and ‘cinematic’ that are anything but open. A lot of open world games fall into that trap, but the Rockstar ones are the most egregious example.
There are a plethora of cool stories and things to find if you go off the main path in a typical Rockstar game - no denying that. But the often very long campaigns are glorified films - and, IMO, in that particular respect can’t hold a candle to 1) the films they’re drawing inspiration from nor 2) other action games more focused on linear, controlled experiences.
Sega of America just seem more and more like absolute dickwads
My biggest issue with rockstar missions is that on starting a mission the whole world is updated into a scripted instance. It means that everything that makes open world games so unique is just negated. So you have a bunch of linear mission that would be awful in a linear game.
And maddeningly they got this right with GTA 3. Sure there was some instancing but the world was still active and random which meant you could be inventive in how you approached missions.
If there’s one thing Rockstar needs to focus on, it’s mission design. Their main mission formula has barely changed since the PS2 days. Sure, the graphics have improved and the action sometimes a bit more spectacular, but the whole ‘go to location, listen to dialogue along the way, then have extended shootout’ model was providing limited returns several console gens ago. They can mix things up and escalate the stakes for sure, but just so many cookie-cutter missions in between the good ones.
Good point about it being made for $400 million, so it's meant to be as accessible as possible leading to dumdum-brain-hold-Mammy's-hand missions. They're terrified of alienating anyone which doesn't bode well for GTA6, given that supposedly is costing $2 billion to make. There will be zero risks taken in that game and they will look to railroad you into Shark Cards as soon as possible.
I'm about 5 hours in and I don't see anything that makes a difference for when you start it to be honest. They're independent missions…so far anyway. I wouldn't worry about when to start it. It's just a new area on the map with new missions, you can still play the original games and fast travel to and from Dog Town.
When is the best time to play the DLC? Mid-game, late game?
I never even thought about that but I loved all three even though the main character was completely different in each one.
Sold some stuff in CEX and getting TLOU part 1, Stray and Sackboy in Smyths (there is a sale at the moment). +1000 for linear, short, fun video games.
I'm hoping Ubisoft will release a new Watch Dogs game this year.
There was a patch/update for RDR2 recently, so I definitely think a 60 FPS version is coming soon. They are definitely doing something with the codebase.
It's their 2nd most successful game behind GTA5. The online versions are of course responsible for that. So you'd have to imagine they have something in the pipeline.
We can only hope RDR3 is already well in progress. Because waiting another 10 years or more for more RDR is depressing.