I loved the side missions where you'd have to duel, they were seriously fun. The map wasn't enormous, it wasn't open world for the sake of it, lots to love about that game IMO.
I had high hopes for this. I mean how hard could it be to make a decent horror game based on the original which still holds up well.
If you own an Xbox and not played ninja gaiden black then you need to fix that immediately. It's probably the greatest character action game ever.
They kind of messed up a bit with the awful ninja gaiden 3 (and rolled it back a bit with the razors edge update) but they've been on a roll with their souls like games, the Nioh series is almost From software levels of good. They issue with these games is you keep picking up "Diablo" loot with the same weapon with incremental upgrades like 1% extra fire damage and it's all completely superfluous. The games would have been much better if they just didn't have that loot system.
Yeah there's definitely the DNA of a Ubisoft game in there, mostly better disguised without loads of map markers, too much resource collecting etc. But the combat in GoT is absolutely terrific to the point where I never used stealth if I could avoid it. I'd walk straight up to an encampment, do the standoff with the first few enemies, and then just bask in the glorious clash of steel. The side missions too were really well written and acted, and felt meaningful rather than busiwork. I had little expectations for GoT before release as The Last Of Us 2 was due out a month or two later, but I enjoyed my time with GoT far more.
LOL that they keep trying to make Alone in the Dark happen.
Is there any other series that has so consistently been unsuccessfully rebooted?
Ha, I loved Ghost of Tsushima, one of the games I've enjoyed the most in years!
I don't think I've ever played any other game by these developers, what's the issue with their loot system? I hope it's not a grind fest.
I'll pick it up at some point. With team ninja involved it should at least be better than ubi mono game snoozefest ghost of tsushima. They've been on a roll lately with the nier games even if their loot systems are the worst kind of modern game design in a game that really doesn't need it. The traversal looks like a lot of fun.
Yeah have it ready to go. Seems to be receiving a fairly good reception. Looking forward to it.
Anyone else picking up Rise of the Ronin?
This one has totally slipped under the radar for me, only noticed it in the PS store yesterday, but I'm a big fan of samurai type games so definitely interested in this.
Started that moomin game last night when I read it's only about 4 hours long. It's definitely a game for kids but Im also finding it really relaxing and loving the vibe and Sigur Ros soundtrack. It has a gorgeous paper craft look to it and has a pretty interesting message about the beauty of nature and how the man trying to control it just can't match it. It's a stealth game with puzzles but also has a compact open world.
I'd recommend giving it a go but if you've got kids at a reading age they will adore this especially if they are fans of the books.
Finished my first run of Balatro. So simple, so difficult, so great. Will definitely have to try out some of the other decks.
I'm getting back into it now and enjoying it again. It was probably because I was replaying the game and now I'm past where I had originally given up.
Undoubtedly, not without reason Pornhub is awash with Overwatch porn. But gaming's early golden years seemed built off bad CGI of busty women adorning everything; Christ even graphics cards had weirdly sexual covers - speaking to the horny boy market dominating the landscape. It's so weird to see a game so fully into that old approach; though as @J. Marston notes it's rather funny the ostensibly sexiest "outfit" is basically Hard Mode ... uh, as it were.
I was on a flight during the week, turned on Balatro, and suddenly it was ‘we’re making our initial descent…’ 😂
A very fine game though. Have gotten to the point now where I’ve won three or four runs with different decks, and the extra Jokers and wildly creative synergies you can unlock can be quite delightful to discover.
It's cringe but jiggle physics have come a long way from the clips I've seen.
On that topic, Nier Automata managed to straddle the egregious fan service with 2B with great gameplay and an interesting story, so it can be done.
I've still been playing Tekken 8 solidly since release and have about 120 hours in it so far. But I have to say, played an hour or so of Balatro last night, and it might be the one thing to break Tekken 8's hold on me. Even with that hour, I could definitely start feeling a pull of "Maybe one more run...."
Sex still sells. Hollywood and the music industry still pushes it. While more people are likely to call it out now, it'll still sell well. I do find it funny that the most sexualised suit Eve can wear, the skin suit, basically makes the game harder by removing her shields while wearing it. Genuis.
I just saw some chatter about Stellar Blade and digging into it... yikes; anyone wanting a reminder about how ... faintly embarrassing it was to admit you played video-games back in the 2000s, this game has you covered. Haven't seen this brazen a T&A approach to its main character in a long while; not that there's anything from with a little horniness but I'd forgotten just how "bad" games used to be for that sort of thing, lol.
Spider-Man 2
Incredible graphics for a 500 quid console. OLED TV/HDR/Fidelity mode/120 hz/Uncapped framerate/Ray Tracing. Wow! We are not worthy.
Those guys sure know how to programme the PS5.
Sony let people from Insomniac go. Mad.
Phantom Liberty had some lovely set pieces and some genuinely interesting characters. Story was pretty good too, better than the main game for me.
If you're not sold on the base game though, the gameplay is much the same (with a few tweaks) so one probably might not enjoy it.
I'm biased here as I rank Cyberpunk 2077 as one of my favorite games of all time (blemishes and all) but I would say with regards the gigs that you would have to be invested in reading shards etc. as a lot of them link in with other gigs and there is some background. Mainly the gigs are more interesting side filler with decent end rewards per fixer.
I personally ignored the NCPD quests, I did not find them interesting in the slightest and only used them for early game level up on harder difficulties.
The main story is the meat of the game of course and if you are not finding that interesting, I say the game isn't for you! :) Strangely, I didn't find the vast majority of Phantom Liberty as interesting (though after some thought I came to love it), it was Johnny that and that dynamic that really interested me.
... So I installed it finally on series X... and have been loving it. Largely because I just focussed on the story missions and a few of the more significant side ones initially.... but somewhere around the 30 hour mark nearing the end of the second act my OCD has kicked in and I find myself in ubisoft-esque map clearance mode doing meaningless gigs etc.. I have completed more interesting side quests (the crucifixion one, the politician couple, Panams story, doing Judy's stuff etc..).. is there any point in taking any more gigs from fixers, or do I just go back to the main story and end this thing ?
Awee, no Switch version. Thought it was a long shot but the remake didn't seem that technically taxing that something economical couldn't be made - especially given Nightdive's pre-existing expertise.
I've hit tbe same wall on my 2nd playthrough of Cyberpunk as last time. I found it so boring I just had no desire to play it.
2nd time around I've found the improvements a bit better. I've been doing more side quests and my character is better levelled up which makes the main story less frustrating. But I'm so disappointed again. its just too boring. I found myself scanning my phone during cut scenes, it just hadn't grabbed my attention.
I hear Phantom Liberty is better, I'm just not sure I can even get to that point. I should have just skipped to Phantom Lib at the start instead of starting a new game from the beginning but I wasn't sure if I'd be lost story wise. Going to try and push through it, PL better be bloody worth it.
System Shock remake is coming to consoles on 21 May. Wonderful game and I really enjoyed it other than the wonky ending but that's also getting totally reworked for this release. I'll definitely load up and older save and check out the new ending.
I was listening to a discussion recently where it was suggested that the spiralling cost of creating high fidelity environments means developers justify that cost by filling them with ‘stuff’.
But that creates the feedback loop of increasing the development cost further, because ‘stuff’ isn’t free 😅 It also IMO has made games worse - struggle to think of many recent AAA games that don’t overstay their welcome.
The AAA mega game is increasingly unsustainable for all but a handful of blockbusters, so I definitely see a retreat to more AA titles. At least I hope so.
I remember a few years back, review sites and YouTubers were prone to giving a dollar per hour breakdown of a game, i.e. divide the described length of the game by the price and give an hourly value of the game in terms of money, madness.
The first game is fantastic. Some people have no taste.
I played I think the first Luigi's mansion on Gamecube. I remember I gave it a loan to my brothers friend and he pretty much gave it straight back and said it was sh*t. It was a short game but I liked it. Never played 3 even though I have a switch.
The last thing I want to hear in relation to a game is that it’s hundreds of hours long and sort of puts me off immediately. I remember when Dying Light 2 was about to be released there were promotions everywhere stating 500 hours of content which put me right off - I knew there and then I’d never finish it and I’d see a fraction of the stuff in-game, so why bother.
I might put in 100+ hours into a game but it’s rare enough.