The outcry Miyamoto got for saying 6-8 hour games are the perfectly length was deeply frustrating and his two games at the time, Pikmin and Luigi's Mansion, both got marked down for being too short. It's kind of become very obvious how right he was but there's still what seems to be a majority that equate long games as being better due to some sort of value proposition even if the majority of those hours played are empty calorie gaming.
Good to know it wasn't just my thinning patience & attention span. Like you I just got to a certain floor and was like "but when does the game start?", and like I said there's something deeply irritating about Nintendo's use of cut scenes in games that really, really don't need 'em. Super Mario Wonder was the same: it's a fantastic game but JFC stop pausing the action so that stupid caterpillar can explain the obvious to me.
Nintendo really shouldn't have listened to the feedback that the first was too short. A 6-7 hour game is 2014 and 2019 respectively is a much more palatable prospect for consumers than might have been the case in 2002. To their defense, 3 justifies its runtime a bit better than 2, but there was still a good bit of fat that could've been trimmed to streamline the experience.
Yep I heard it kind of wastes your time at the end which is a shame. The first two games are brilliantly streamlined.
I think it's sold just shy of 19 million copies which is really nuts. My nephew is obsessed with it so it must have captured a zeitgeist with children.
Yeah plenty to like about Luigi’s Mansion 3, but I got really frustrated by it around 2/3rds of the way through (going by floor count) and never finished it. It’s been a little while but I think it just kept stalling progress with annoying obstacles and filler.
Huh. Forgot I had that: good game but the core gameplay loop got a bit repetitive and dropped it by inertia; and Mario games of late frustrate with how many cut scenes and paused it forces.
Mad sales figures though. The market never punished Nintendo for its strategy, no matter how much we grumble about it, that's for sure.
So Luigi's Mansion 3 sales figures have been revised and it's kind of insane how much it sold. To put it into context, it's sold more copies than any of the resident evil games making it the premier survival horror game.
New laptop came with 3 months of GPU so said I'd dust off the auld Xbox.
The Horizon games are fun even the older ones. Well to be more precise even the older non Horizon ones are decent as well but probably not as eye candy as that newest one you played.
Played a Forza game for the first time ever today, Forza Motorsport. That's a fun enjoyable experience.
Started playing Jedi Survivor and it looks and plays great. Assumed it was the patched version. Then it tells me I need to do a update ( ~100 GB) to continue after the first part. So it was the un-patched version. I'd be crap doing the digital foundry job. 😁
Just watching that brings back memories. It was as great game but I forget most of it as I played it a long time ago. On the original Xbox if I remember correctly.
I adored Scarface. Usually IP tie-ins are half-arsed and no good but Scarface was loads of fun. Decent "alternate universe" story, class soundtrack, fun gameplay. And after looking at a video, it was one of the games who did proper driving directions too!
When you were driving to a destination it flashed a little left or right arrow before turns.
A locked 30 FPS is one thing if it hits that target with proper frame-pacing, but general impressions seem to be that Capcom's made the unwise decision to go unlocked so frame rate is all over the gaff. As much as I don't like to be a tech purist, that's the kind of uneven experience that makes a game feel much worse than it needs to.
Hoping the PC version at least can manage a solid 60 FPS on a reasonably specced machine.
Capcom are on a roll. Pity this game is 30 FPS on console. If it's a great game I can wait for a patch or a better machine to run it on.
Play the first one , you won't regret it , one of the great games a lot of people glossed over because of Skyrim, its a million times better than Skyrim.
Yes! Can't wait! I absolutely adored the first one and the pawn system , the pawns were so funny, going around breaking everything 🤣🤣 I remember the pawn I made was giant like and had a high pitched voice 🤣
Having a taunt button where you could curse at your enemies mid rampage was just glorious.
I should still have a copy in the house somewhere. It's one of my favourite PS2 games.
I remember Scarface and you went to a blood donor van to regen health.
It wasn't a cheat just wasnt explained in game. It wasnt in the tutorial so people that didn't or couldn't read it thought the game was too hard or broken.
There's a lot of nostalgia for it but it's was a really poor GTA clone to me and reviewed poorly.
I was just about to say this. Also wasn't health regen a cheat, you had to lean against a wall.
Burnout Paradise has a clever and still distinct take on open-world racing, only tempered by the fact its approach means you will miss the optimal turn-off 75% of the time and spend the remainder of the race failing to find an efficient alternate route.
Burnout Paradise did the same thing, along with flashing street signs to highlight the optimal route. Granted, you didn't have the time to read either of them without then immediately rear-ending the car in front.
Dragons Dogma is an odd one for me, I have the first one but it’s been firmly in the backlog since I got it. It looks like the type of game I could really get into, there’s just always something else above it in my list!
And reading about the second one, it really sounds great - a real refinement of the first game.
Do I etch out time to play the first one or jump straight into this? 2024 is already looking packed enough being bang in the middle of FF7 and Shadow of the Erdtree on the way.
Anyone unreasonably hyped for Dragon's Dogma 2 can download a tool from Capcom that will allow them to create their character in advance of the game's release later in the month.
I'd probably just wait for the actual game personally speaking but if you enjoy this sort of stuff, have at it.
I always like The Getaway's genius method of it, where your cars indicator would turn on when coming up to a turn you needed to take.
It doesn't need anything fancy. A compass bar at the top with your marker so you can watch the world while also travelling in the correct general direction.
Mafia III's was pretty good with the sign posts at the side of the road that would guide you to where you had to go. But I think they still had a minimap but I'm not 100% on that.
It's nice having quality of life features like that but it's also interesting that some of the very best games of the last 10 years take those quality of life features away and make it an integral part of the game. Breath of the wild and tears of the kingdom being a good example where there's a lack of map markers so you've to explore and do some orienteering to find places of interest. Etrian Odyssey also stands out where it forgoes an automap and makes you draw your own map as you play leading to some wonderful emergent gameplay and narrative.
I remember the older GTA games came with a map of the city and you'd plan out trips and optimal routes for missions. The series lost that with the GPS.