Thanks for mentioning that game. I just gave it a try - superb shooter!
Yep, a decent conversion too IMO. Data East had some terrific games alright.
I wish they followed it up but then again it wasn't like the ps1 era wasn't filled by quality square games.
Played some Einhander this evening, that game is stunning, and more so that it was Square's first try at the genre.
Look what I found on my root in the attic
Very annoying issue, Ive a load of custom teams I made as a kid on Sensible Soccer saved on disks but the game disks I have seems to be the original Sensible Soccer and not the 92/93 season version which I think I had originally.
Must have lost the game disks at some stage and replaced them with the older game so my saved disks arent compatible.
Off to Ebay so...
Still works!
I'm guessing that's a conversion of the arcade ninja gaiden.
I remember playing a lot of data easy conversions on the C64 which for some reason we're really great conversions. Sly spy secret agent, dragon ninja. Taito as well with rainbow islands, bubble bobble and operation wolf off the top of my head.
The 1st game I played on my C64 was Shadow Warriors [it has a poor rating here - https://www.lemon64.com/game/shadow-warriors] but I loved it. The intro screen music was excellent.
Lets try get these two working
This is a great article on just that: the structure of the Link’s Awakening overworld structure.
I gave it a go already. It's an interesting project but the interconnected open world kind of breaks the game, it just wasn't designed for it. The recent switch remake suffers from it a little. It's kind of a good example of how games are built around limitations and sometimes removing them negatively affects the game.
If you get a chance while it's still fresh in your mind, give Link's Awakening DX HD a go...
^^ Brand new, and naturally been nuked by Nintendo already, but it's out there. Seemingly it's pretty amazing...
I've liberation maidan, starship damrey and weapon shop omasse.
The first two are 90 minute jobs. Omasse seems more substantial.
What Guild games you got left to finish off?
I'm trying to do a sweep of all those games I've got like 90% on, just to clear them up but then ended up getting myself the We Love Katamari remaster, along with Monkey Ball Banana Blitz HD, so I'm pretty sure that's sealed me off until 2024.
One of the most awesome Ocean loading screen SID tunes;
A compilation of them over the years;
Finished links awakening DX. One of the best Zelda games and see how it's held in such high regard. The final two dungeons were so good and the final boss fight was great.
The colour dungeon added to DX though... Why did they bother.
Going to continue with Megaman V on the Gameboy and then finish off a few more of the Guild01 games on the 3DS.
The loading screen image and the music was excellent as well.
First game I ever played as soon as I got my 64. Still remember clearly where I was sitting, the tape loading etc.
I can still remember the scratch'n sniff advertisement in EGM, a US gaming magazine I used to buy.
I really must play it.
That, Day of the Tentacle, Sam and Max, and Monkey Island, guilty I've not played them properly. Maybe 2024 is the year!
Operation Wolf is awesome on the C64.
I last played it a decade ago on the Wii U VC, now, it's time to revisit the world of Earthbound. Masterfully quirky, and the music...man, the music, I still can hum along to the tunes after a single playthrough ten years ago...amazing stuff.
Anyway, Onett done, Twoson awaits....
FM3 or FM5 would be the best place to start although I hear the FM1 remake is pretty great. They're pretty simple tactical RPGs, nothing as complicated as advance wars or FF Tactics but they are no less fun due to it.
Two things to note if you start with FM 3 as it's the one I'm most familiar with.
First, you get a choice to make at the start of the game (go with a character or not) which leads to two branching paths which are effectively two very different storylines and both are worth playing. The Emma storyline is way better fleshed out with multiple paths through and tonnes of characters you can recruit of make enemies of. The other path is still worth doing.
Secondly the mech parts system is a bit misleading. Your fully upgraded level 3 armour is always going to seem better than any other parts you collect on the way. Sticking with the same armour is a mistake though as the newer armour will be better if you upgrade it. As the abilities you can learn are from different armours so it's much better to change armour when you see a new one. There's loads of really fun broken abilities.
I've always heard the name of the series but literally never knew what it was, I must check it out. I wouldn't mind getting into a turn based RPG, haven't played one since Advance Wars (or Pathway to Glory on the N-Gage!)
I've played a good bit of it and got distracted. It's fantastic. Front mission 3 is an absolute gem on the ps1 but when front mission 4 came out it was a big disappointment and then never made it to the EU. FM5 went back to the gameplay of FM3 and was so much better. To me it feels like shining force with mecha, quite simple but loads of fun.
Started up an English translation of Front Mission 5 on the PS2 today. About two hours in now and really enjoying it, really surprised it never made it to the west. Feels like a big budget game, absolutely lovely looking. Reminds me a bit of Metal Gear Solid 2 visually.
Gameplay wise it feels very like Valkyrie Chronicles.
I'm a dope. There's nothing wrong with the pilotwings parachute controls, I'd just forgotten how to play the game. Pressing back on the dpad slows your forward momentum making it much easier to find tune a landing.
Anyway I sat down to an evening of pilotwings and managed to beat. There was loads of frustration but it never felt like it was anything but my fault. The first four stages aren't too bad as long as you aren't a Muppet like me and remember the parachute controls. They end in a fun little shooter section with an Apache helicopter.
Beating this opens expert pilotwings, four more stages that are way more brutal. The challenges are slightly harder but made more difficult with weather effects like much stronger wind, ice and rain. The difficulty however isn't insane. If you mess up a stage you can go for the bonus stage on the parachute or rocket pack stage which gives you a chance at the extra points you need. If not then just play the level safe. Saying that I beat the final set of challenges by the skin of my teeth by getting the exact number of points I needed.
There's a final Apache stage at the end which is riddled with missile silos. I believe you are rescuing Mario's brother Luigi in this stage as I seem to remember it from game center cx but it looks like it was removed from the SNES version.
It's a real gem on the SNES, it might be a tech demo but they it's a game I could see myself replaying a lot with friends of I owned it back in the day.
Mario Wonder really lives up to it's title. It's been a long time since a game has put a big beaming grin across my face again and again. Just a great great game. I've burst out laughing a good few times throughout.
I was also playing pilotwings last night while the analogue was updating and stuff.
I'm severely stuck on the 4th set of objectives, particularly the parachute one. The other 3 objectives are tough but doable but I've yet to land the parachute and there's no point continuing if you don't land it as you have to be near perfect in the other 3 to pass. The landing spot is pretty small and in the middle of a body of water and there's also a pretty strong wind as well to complicate things.
Thought it would be handy enough as Arino managed to finish it on a Game Centre CX episode but I guess I'm not even as good as a middle aged Japanese comedian.
Reminds me Ive to pick up Mario wonder and Pikmin 4 this week.