Just a bit of a general chat thread about one of the prevalent trends in modern AAA games.
So I was watching a review or two for Redfall and I immediately was turned off when I saw 'that screen'. You know the one: the Destiny-style character power screen. And sitting beside the character portrait? A bunch of weapons of different rarity colours.
Of all the negative trends in modern blockbuster games, it might be the loot grind that, well, grinds me down most. Whether it's Horizon or God of War Ragnarok, Deathloop or Redfall, or any of the countless other titles and 'live service' / 'looter shooter' inspired games, there's the RPG-ification of items that really frustrates. Different games do it in different ways - Ragnarok at least has three standard weapons, but then a million configuration and micromanagement options elsewhere - but they're all forcing you to spend too much time in menus to tweak percentage points one way or the other. Games like Horizon are particularly bad offenders IMO, throwing so much weaponry at you with minor stat differences that it's hard to care about any of them.
Now, of course there are games built around this loot grind - we do have a new Diablo on the way, after all. But it's become commonplace in so many games that don't need it, IMO to the detriment of the game. It doesn't have the sense of discovery and momentum you get with games with a more standard weapon / armour progression system (playing RE4 at the moment and upgrading weapons is a simple joy) or a game with more consistent weapon variety (like the Souls games and their vast troves of unique weaponry).
Is this just me having a rant or is it something that annoys others too? Or do you disagree and think this is actually a positive trend?