Every time you play it, you’re getting something different. The world is changing from the last time you played it, in ways that are meaningful from a gameplay standpoint.
Mr Crispy wrote: » Yeah, makes sense. Doesn't one of the other characters have some vampiric power or other too - the sniper, IIRC.
There's been a leak from a test build of the game - fifteen or so images on imgur, and a breakdown/impressions from the original leaker on reddit. Much is speculation of what is essentially an early test build, so grains of salt all round.
Delayed until next year
We pretty much knew it would be delayed, but I was still thinking we'd see it towards the end of this year. With this and Starfield both delayed, I wonder will they bother showing them at not-E3.
Not surprised by redfall being delayed, seeing as we've heard diddly squat about it since that trailer.
Arkane Austin reiterate that it will be completely playable as a solo player;
“It was very important to us that we allow you to play the game alone,” says Smith. “So you can pick your way along very slowly, play at your own pace, observe things at a distance, plan, formulate, harvest resources, do all those things that you probably like doing in an Arkane game.”
Why were the creators of Prey and Dishonored moving away from meticulous, hand-crafted precision in favour of the messy chaos of co-operative open worlds? A year later I’ve learned that, well, they haven’t.
I do have to say, something like a small town seems like a much better setting for an 'open world' game than a big sprawling city: you get to keep that handcrafted feel without getting lost in sheer scale. Sounds promising in that regard, although will depend on how satisfying it is solo or in smaller groups.
Disappointed they seem to be sticking with a weapons loot / rarity system though, at least based on a brief shot at the end of the trailer - that was one of the more underwhelming features of Deathloop.
Deathloo? A game where a trip to the jacks can be fatal.
While I didn't love Deathloop, 'Deathloo' is purely a typo rather than a cheap dig at the game's perceived shittiness (it's not ****) :P
I'd partially dismissed this title as it seemed completely co-op based, but if it does work well as single player I'd be very interested.
Still no release date with the newest trailer;
Arkane giving us a better idea of what the game is, and is not.
Out on the 2nd of May for Xbox Series X and Series S.
I've played all arkane games bar 2017 Prey . So must start that tonight and get it done before this . I hope it's good single player cos it looks awesome and id like play this one alone .
____
Looks set to come out 2 May, 2023 - think its hitting Game Pass - which dodges the pricey purchase of 69.99 - hoping its great though
🦇🦇
As promised.
During our Redfall preview session, we had the opportunity to chat with the game's creative director, Harvey Smith (who also worked on Deus Ex and Dishonored 1 and 2). This was the opportunity to ask him about the impact of the Microsoft takeover of Bethesda in 2021, right in the middle of the development of Redfall.
Harvey Smith told us that one notable consequence was the immediate cancellation of the PlayStation 5 version of the game.
"We got bought out by Microsoft and it was a change with a capital C. They came in and said 'No PlayStation 5, we're focusing on Xbox, PC and Game Pass'."
The development of Redfall started before the year of the buyout, so knowing that a version dedicated to the Sony console was planned is not a real surprise, but receiving official confirmation is still interesting. Moreover, for its creative director, this decision is almost beneficial.
"It's not a big deal, it's actually a good decision I think. [It helps] support Game Pass and have one less platform to worry about, one less complexity."
The developer goes even further, because according to him, this acquisition could even allow Redfall to be "Arkane's biggest game".
"Game Pass has a ton of players, it could become our biggest game because of the 30 million, where I can't remember the exact number, subscribers."
Looking pretty interesting this game looking forward to giving it a go :)
No doubt game development is a complicated business and the pressure to hit a release date must be intense. But still: it’s extremely frustrating to see a 60FPS performance mode relegated to ‘post launch patch’ territory as opposed to a basic day one feature. A tough call for the developers to delay such an essential feature, I’m sure, but a kick in the teeth for players who’ll buy the game at launch.
I was going to check this out for a bit before Zelda launches but I can't be dealing with 30fps. Gamepass is great but I haven't played much on it lately and this ain't helping with the lack of first party content.
Given how much it's been delayed already, that's disappointing to see.
I'm in the 60 club too, can't be dealing with 30 anymore, mine eyes don't like it. Also not sure if it's the kind of game for me anyway, but I'll give it a whirl once the 60fps update is out.
Let's call a spade a spade , that's an absolute joke and a disgrace !
30fps is fine for a handheld like the Steam Deck but for play on a 50 inch TV, you can't really get away with it anymore.
Microsoft keep finding rakes to step on and as someone who owns a Series X, I'm actually thinking about trading it for a PS5.