Yeah, it's just the fact of what will be standard in open world games in the near future, damn! Devs need to step up and march gameplay/missions with this. I can just imagine these super realistic visuals ruined by a packed HUD and icons all over the map.
I'd imagine it will be scaled back a good bit, the demo doesn't offer true variation (cars are 1 of about 6 I think). I wonder how it would fare with accessible interiors to the buildings. I reckon we're still far away from a "true" open world where everything acts like it would in real life, but I can see some amazing things to be done with smaller maps/areas. Something like this would be great for Spiderman as it currently is.
And I've said it before, graphics are getting near real and lighting has come on leaps and bounds lately, but it's the smaller details that will make something. In that demo, rubbish doesn't move when walked over, objects don't react like they do in real life. It's those small details which I reckon will truly make something more immersive. Yes, I understand it's only a demo, but those little details will take me out of an otherwise realistic world. And that's where I reckon the DualSense will really come into its own, once it's paired with these kind of graphics and small touches to make everything seem more real.
Either way, I'm excited to see what some devs can do, specifically for me - Sucker Punch, Naughty Dog and Sony Santa Monica (and I suppose Polyphony Digital).
I think the moment might have passed for me. Was raging when I couldn't get one originally but got an Anbernic RG351V to satiate that Gameboy/GBA urge and will hopefully be getting a Steam Deck in a couple of months so can't really justify the expense for another handheld.
That said, it does look great. Any idea if flash carts work on it?
Yep, flashcarts work.
I swear I'd a reminder set but it seems to have not gone off. So thanks for reminding me :) .
I ordered it, they will be shipping in 3 batches. Q1 in 2022. After that it is the end of 2022 or 2023. I bought at 4:30 so likely going into one of the later batches. :(
How's the Anbernic working out? I've ordered the landscape version and should hopefully be receiving it around Christmas. I was tempted by the Pocket, it is certainly a far more premium device with a better screen to the point that they're not even really in the same category, but the Anbernic is cheaper and available now, reviews generally say it's comfortable to use, latency is low and the controls feel good, and it supports far more devices (not as accurately, but probably close enough that you wouldn't notice)
Obviously the Pocket supports real cartridges but I'm not sure I fully get the benefit of that. It gives an air of legitimacy but as far as I know supporting the carts is just as much of a legal gray area as roms since the cartridges were only for certified Nintendo devices, and more to the point the only way to buy the games is second hand which does no more to support the original creators of games this old than piracy does. If you want to support the original creators (or at least the current rights holders) then buy something like a snes mini or an Evercade or a Switch online subscription.
Absolutely nothing illegal about running your carts on another device.
The benefit of the pocket is not only the screen that is on another level to other devices but also that's it's based on fpga chips meaning it has the potential for transistor level accurate emulation. A lot of emulators are pretty inaccurate, gba being a big one. And being fpga it's also fully reprogrammable to support other fpga cores.
I love it, it's great piece of kit. Already had an RG350M so was a bit hesitant about picking up the 351V but I'm really glad I did. Performance is great, the screen is brilliant and easily the best emulation handheld I've touched.
Splinter Cell remake announced. Not a new open world game as previously rumoured, but a full remake of the original game using the same game engine as The Division.
Now watch them **** it up with NFTs.
I'll take it!
I'll leave it!
NoClip doc about making The Forgotten City!
Industry legend Ian Hetherington has passed away
Mod note: I've moved the NFT discussion: https://www.boards.ie/discussion/2058223249/nfts-and-gaming
Robust enough discussion that it deserves its own thread!
---
I don't know Dark Horse too well; what are their main IPs at play here?
They have over 300 IPs.
Dark Horse Comics: The core business of Dark Horse is content creation, with comics publishing being the key expression of that content. Dark Horse publications include company owned titles, such as The Mask, Time Cop, Father’s Day, and Ghost; licensed titles, such as Star Wars, Avatar the Last Airbender, Stranger Things and Witcher; Japanese manga titles, such as Berserk, Lone Wolf & Cub, and creator-owned material, such as Big Guy and Rusty and Grendel. Dark Horse is also a leader in game art collections with books like the best seller The Legend of Zelda: Hyrule Historia.
Dark Horse Entertainment: A production company founded in 1989, which has produced over 40 films and series, including the #1 box office hits The Mask and Timecop, the Hellboy films, and the critically acclaimed series The Umbrella Academy and Resident Alien.
Embracer buying all the things. Dark Horse themselves launched a games development arm earlier this year IIRC.
Darkhorse was mostly know for licensed comics, most of which they lost when Disney bought Star Wars, and Fox, and they lost the Star Wars, Aliens and Predator comic licenses. Most of the other stuff was either creator owned, or properties that never sold that well.
Says something that their property with the highest sales is Berserk, even over stuff like Hellboy and Sin City.
But Berserk is incredible.
It is, I love it myself. Just pointing out that it has sold more in the US for Dark Horse than their own US properties, that doesn't usually happen with manga.
Also, Hellboy and Sin City are creator owned as well. What they do own themselves isn't really popular. Having said that, maybe some gems that can do well, with some money behind them.
Maybe they can give Turok to Nightdive and we can get back to having good Turok games again.
Imagine a good Turok game that ran at anything north of 17 FPS on release. That is the dream right there.
Turok 1 performance was actually decent. I surprisingly enjoyed it when I revisit the N64 version.
Turok 2 on the other hand is a slideshow
Yea but it had that awful fog though. After Turok 2 that series could have been up there with the other classic shooter series, instead we slowly had to watch the corpse rot before being brought back to life as an undead monster in 2007 before rotting all over again.
I finished Turok 1 a few months ago. The Nightdive ports are excellent and 1 and 2 are still great games. What a shame. I still remember that nonsense where they got a 'superfan' to change their name legally to Turok and get a tatoo as a marketing stunt and they managed to spell it wrong as Turoc. Maybe they were a dyslexic superfan.
The latest game to use the Terminator license has had some promotion pop up. It's a RTS of all things, which I wasn't expecting; between this, Company of Heroes 3, Homeworld 3, C&C remastered, AoE4 and some others the genre is getting a small bump these days
Seems the leaked XBLA version of Goldeneye has been polished up and will be getting an official release on Xbox One.