Yahztee Croshaw had done something similar after his years or criticism. On the second year of a "dev diary", charting his creation of 12 games in 12 months (for the first run of it)
Even doom doesn't have good level design but it's a different kind of game where you are engaging in combat in an arena. The arena design is good.
It's the quake level design where levels fold back on themselves and yet it always flows and you always know where you are that I miss.
Only really from software comes close to that feeling.
He looks exactly how I thought he would minus the ginger hair.
Haha, apparently this is a real game, and presumably licensed via the Hitchcock estate (or else they got the world's fastest Cease and Desist). I'll be honest it's a long time since I saw the film, but jaysus. Who would this before? Boomer fans of narrative games?
I think considering it's in the top 5 of the AFI still there's a big overlap of people that like indie games and the art of cinema there's a definitely a market there.
It made so little difference back when I got my monitor that I questioned whether or not it was actually enabled but I found some test software to confirm that it definitely was - there's a good test here: https://www.testufo.com/
I think for a lot of people, and most games, it just makes no noticeable difference.
Maybe 45 minutes/an hour after the opening sequence.
I'm surprised I didn't like it. I love sci-fi and horror and the opening sequence was interesting with the fake setting.
I may give it another go but mainly because I have feck all else to play while I'm waiting for PS5 to get games and then to actually buy the console.
Currently replaying Evil Within. That's a good game and EW2 was better. I hope there is a EW3.
It is a tedious game for a good long while tbh, maybe 2 or 3 hours. IMO that is good sign that an immersive sim is taking the genre seriously.
I'd be surprised if something like this would entice cinemaphiles given it's taking liberties with the film (insofar as I recall the original). I'd have thought of all Hitchcock's films, The Birds or Psycho might work better as games - maybe even something obscure like Rope, structured ala the recent 12 Minutes.
Aragami 2 is on Game Pass, actually a fun little game (€30 on steam)
Ninja stealth game with coop, which is kinda fun online. 34 missions in and you do revisit the same area albeit with different objectives. Game also throws in new enemies for you to figure out.
Played a game online and the host wanted a non stealth run, interesting how that played out.
Fun game would recomend.
hmm dunno what to say then. The opening is not like the rest of the game as it's a bit more linear but then again I love the opening. I would say if you're not into it after about 4 /5 hours then it's not for you but 45 minutes is still very early.
Cruisn' Blast is getting some great reviews. I knew it was going to be well received but really want to pick it up as I've not played an arcade racer of it's Ilk in a long time.
Kena: Bridge of Spirits is looking like a stinker. Late and few review codes sent and embargo on day of release. All red flags.
That would be a shame. I liked the vibes it was giving off.
Hadn't heard of this and thought "how arcade could Retr0 mean?". The answer is all the retro. I could practically smell the arcade you'd find a game like this in. Don't even think Token in Dublin have a racer cabinet.
The director is the guy that made robotron and smash tv. I wasn't expecting subtlety.
It does seem very in your face...
I think this is what happens when the bottom of the barrel is being scraped in other genres. Out of the void emerges ...
I have a Tomb Raider thing going on at the moment. Finished Rise of the Tomb Raider last week and am currently playing Shadow of the Tomb Raider.
The first thing Cruis'n Blast reminded me of was The Fast and the Furious arcade game, which would've released around 2006, just with flashy environments as well as literal flashy cars.
I'd love to see someone make a game in line with the mid-2000s NFS games, NFS Heat was decent apart from it's goddamn brake-to-drift physics. The story was (IMHO) bearable, and stumbled into being prescient for a 2019 AAA game.
EA, if Forza Horizon can shift millions of copies with a watered-down "simcade" physics engine which still models weight transfer, what's the hold-u...oh yeah, the Frostbite engine.
Cruis'n Blast is made by Raw Thrills who made the F&F game. They even released it on the Wii with the F&F license removed as a Cruis'n game.
Ars Technica think it's a game of the year contender
EG think its boring :/
If you actually read the wider variety of reviews in full (rather than picking and choosing the glowing ones from lesser known outlets to prove me wrong) you'll see the game has issues. One of the criticisms being that it feels very dated like a PS2 game and that the platforming is clunky. Lack of review copies and day 1 embargoes demonstrate the devs don't believe in the game regardless of how it turns out. It's bad practice and we as consumers should not support it.
Ah, wasn't trying to prove you wrong or anything nefarious like that, Ars is a site that I personally trust and it's the only review I'd seen.
Sounds like a decent competent game but there's far too many exceptional games to waste my time on it. I'll give it a miss.
He just highlighted a review from a site he trusts. It's hardly grounds for that kind of tetchiness
Oh, here comes the tone police.
The poster quoted me to prove a point. I wouldn't know what that poster's favourite sites are so that makes no sense. Anyway, they've already explained their position so you don't have to jump in every minor disagreement to pile on.
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Meta and open critic scores for Kena:
Looks like a decent Zelda-esque game. From the reviews I have seen, its basically a nice looking game, simple combat, has some difficulty spikes and its relatively short (can be beaten in a weekend apparently, which is good or bad depending on how much time someone has to play games). Seems like a decent enough game from the reviews.