Overheal wrote: » edit: It was endless space, I found it boring.
dalyboy wrote: » Bought a super console x a couple of months ago. It plays older style retro consoles. Amiga , cpc 464 , PlayStation 1 , Dreamcast, N64 , SNES , MAME etc etc Very far removed from today’s level of technical capabilities however I must say I’m getting a lot of value from my €100 outlay. 52000 games pre built in. 2 wireless controllers Tiny console the size of two cigarette boxes If your into retro you could do worse.
EoinHef wrote: » After finishing Cyberpunk last week and bouncing of Satisfactory(which is strange as I thought id like it but it feels too grindy or something,also a bit boring.) I decided to give Trackmania a go. It has really caught my attention. Over the last few days I tried Trackmania 2 Stadiums,Trackmania 2020 and I've tried Trackmania Turbo on console. Once it clicks and you start to see what it's about it gets very addictive. Also been a nice to relax with in the evening after studying for exams during the day I reckon ill be sticking with stadiums for now. With a little bit of MP in Turbo on console if I can convince friends. 2020 looks and plays well but not into a subscription model of monetization.
Overheal wrote: » I’ll remember to give stellaris a shake. Cannot remember which space 4x I played most recently but I ended up hating it.
Useful.Idiot wrote: » Yeah I gave Endless Space 2 a quick go and got turned off it pretty quickly. The exact same happened when I played Endless Legend. I love the Civ games and Stellaris whereas the Endless games feel a bit soulless in comparison. I'm only tentatively keeping an eye on Humankind, which is the next big game from the Endless series devs, though it does look interesting.
Overheal wrote: » Surprised to find EA Play pass dropped ME Legendary on Day 1. So here we go! #Renegade?
Dcully wrote: » Playing Days Gone and finding it a really immersive and enjoyable experience.
ShiverinEskimo wrote: » Even now Rockstar are quite far behind the pack when it comes to controls. Red Dead 2, while a masterpiece, was a ****-show in terms of controls. It is just clunky and unintuitive. It's bizarre for a studio with their resources. I have a feeling they are inclined to lean toward 'their' control style for consistency instead of an overhaul that might be jarring for seasoned players for a while. I really wish they would just bite the bullet and overhaul it on the next release because it really does take the shine off and bring unnecessary frustration to what are otherwise brilliant games.
Varik wrote: » Never mind San Andreas, RDR2 was a massive improvement over GTAV for controls both shooting and movement. In GTAV you'd get caught on doors or while moving through any confined space, Red Dead never felt like that. Anyone remember chasing the kid in RDR2 in Saint Dennis, if that had been GTA you'd never been able to get through it without getting caught on everything. Any kind of precision movement whether in a confined space or narrow walkways or at heights you'd either get stuck or fall off if it was GTAV. Trying to get down ladders or across ship gangways in GTA was a dice roll. Shooting was just as much an improvement, you'd actually hit what you wanted to hit in RDR2. Controller or mouse there was a vast improvement. First person mouse controls in GTAV were extremely archaic.
shootermacg wrote: » Was enjoying APEX legends until out of nowhere I got banned. Contacted support and it must be automated or something, was told they are upholding their ban. Then you see tweets like this:https://twitter.com/alphaINTEL/status/1407746617512534017/photo/1 Some shower of useless cnuts.