froog wrote: » there's an "ammo factory" legendary perk too which gives you 50% more ammo from crafting you can equip very early (level 1 i think?)
BeardySi wrote: » Don't bother with the munitions factory workshop - you'll spend a ton of ammo getting it and keeping it, you get bugger all back and you'll make yourself a target for anyone who wants to claim it without having to clear it out first... Ammosmith, Super Duper, and Ammo factory legendary perk will be your friends
Dcully wrote: » To update on my ammo issues i met a random Irish guy on a casual team and he crafting the railway gun for me that uses steel only to craft its ammo and this has helped bigtime plus the thing is a bit of a beast. I never really bothered too much with vats in 76 but this yoke with vats is excellent, the guy that crafted it said use with vats and enjoy, he was very definitely correct. Meanwhile i built the excavator power armour mentioned in that video above.
Dcully wrote: » @ Creed so i walked myself through that video step by step and doubt ill have any real lead issues in the future. The mine in particular with excavator power armour was great but i might have to look into the acid farming he done as i skipped that part but see i need acid to smelt to lead ore. I done it all on my private server, any ideas what the respawn rates are or can one server hop with private server??
TheChrisD wrote: » S 13 - Bandolier, Bear Arms, Full Charge, Incisor, Traveling Pharmacy P 12 - Green Thumb, Ground Pounder, Long Shot, Pannapictagraphist, Percepti-bobble, Tank Killer E 4 - Aquaboy, Cola Nut, Good Doggy C 6 - Field Surgeon {shared}, Travel Agent, Team Medic/EMT/Friendly Fire/Hard Bargain (swap as necessary) I 11 - Batteries Included, Gunsmith, Stabilized (swap into others such as: Armorer, Chemist, Fix it Good, Makeshift Warrior, Power Smith, Power Patcher, the Sciences, Weapon Artisan for crafting and repairing) A 13 - Adrenaline, Thru-Hiker, Covert Operative/Action Boy (swap during Daily Ops), Escape Artist, Light Footed (also have Ammosmith) L 9 - Starched Genes, Class Freak, One Gun Army/Super Duper/Good With Salt/Grim Reaper's Sprint/Luck of the Draw/Lucky Break (all swapped as needed)
froog wrote: » getting real sick of non automatic rifles. so slow to reload.
froog wrote: » level 57 now. probably only half way through the main quests. is the endgame just doing the one daily ops mission and the other regular events over and over? doesn't sound too well thought out tbh. why did they remove the vault raids? they sounded like fun
froog wrote: » level 57 now. probably only half way through the main quests. is the endgame just doing the one daily ops mission and the other regular events over and over? doesn't sound too well thought out tbh.
Zero-Cool wrote: » My main gripes are the lack of repair kits so finding it hard to keep onto a good weapon and my carry weight is always on the verge of going over even though it doesn't seem like I'm carrying much.