BloodBath wrote: UE5 is on the way anyway which is gonna shake things up a fair bit and make most of the proprietary Nvidia features redundant.
Overheal wrote: » Cant say I've ever had issues with Unreal engine on Radeon.
Samuel T. Cogley wrote: » Do we know UK pricing for the 6800 and 6800XT yet? The 5600X caught me a bit by suprise based on the US MSRP.
Overheal wrote: » PSU reccomendation for the 6800?
Headshot wrote: » When is the 6900XT released?
BloodBath wrote: » 6800 is priced great. It wrecks the 3070 and has double the memory for only a few more beans. It is priced too close to the 6800xt though.
BloodBath wrote: » I'd probably stump up the extra 75 for the xt.
Samuel T. Cogley wrote: » Decided I'm going for a 5600X and a 6800 Vanilla (probably), it's more power than I need. Gonna wait on the GPU possibly even until the new year and see what happens with the software and the potential 3070ti 16GB. I'm really hoping there is going to be a bit of competition going on in that segment as I think the 6800 is priced just that little bit too high.
BloodBath wrote: » I'd imagine DLSS is huge for VR.
Samuel T. Cogley wrote: » What do we reckon on VR? nVidia all the way?
BloodBath wrote: » That's going to become a lot more common with the new consoles having 16gb of vram. With about 12-13 useable by games. Nvidia really cheaped out and I wouldn't touch any of the current cards for that reason. My problem with AMD is their poor software support outside of games so there's no ideal card for me yet. Hoping Nvidia do a reasonably priced 3070ti with at least 12gb of Vram or AMD sort out their software support.
Azza wrote: » I think AMD decision to opt for 16GB VRAM across the board is looking like a wise move. Hardware unboxed are reporting that Watch Dogs Legion exceeds 8GB VRAM at 1440P on its highest settings and there is a performance hit incurred as a result. Microsoft Flight Simulator seems to use as much VRAM as possible and on 16GB VRAM cards, showing over 10GB usage at 1440p and 12.5GB usage at 4K, though it doesn't appear to have too much impact on performance. Doom Eternal uses over 11GB VRAM at 4K with ultra texture settings, and anything with less VRAM takes a performance hit. At those settings the Radeon VII actually out performs the 1080Ti and 2080 Super as a result. Lastly the developers of Godfall have said that 4K/Ultra settings will require 12GB of VRAM, so even the RTX 3080 might take a performance hit with that game.