Simi wrote: RT will probably be poor in currently available RT games, because they've all been designed around Nvidia's RT implementation.
Homelander wrote: Like anyone else, I'm waiting for reviews, but even at this point in time I'm not counting Intel out.
Wonda-Boy wrote: » Sapphire are meant to be the best AIB card to get for AMD are they not......then Powercolour?
EoinHef wrote: » We are only really starting to see games need more than 8GB though. Like how does that 480 perform now? Not great despite it having 8GB of vram. 8 feels like it was enough until recently imo
grogi wrote: » Once you limit yourself to 1920x1080, the RX480 performs more than decently. NVidia cards manage the memory slightly better than Radeons - 8GB in RTX is similar to ~10GB in a Radeon. That doesn't change a fact that a card with raw power of 3080 should have more memory than it has.
EoinHef wrote: » How much of that 8GB VRAM is being used at 1080p though? Id agree going forward that more than 10GB is desirable,I just don't think its been nessacery till recently.
grogi wrote: » Memory requirements are not really linked with the output resolution. In 1920x1080 and tripple buffering, you'd need ~25MiB for frame buffering. In 4K (3840x2160) and tripple buffering, you use ~100MiB. That's a mere 75MiB of difference. What eats the VRAM is higher texture resolution.
EoinHef wrote: » Yes I'm aware,modded skyrim is the only game that has ever requested close to the full 8gb on my 1080 and that was because I crammed it with mods that had high res textures. How often do you think a 480 has actually used,not allocated,its full 8GB of memory? But thats beside the point,point is that up until recently 8gb has been sufficient imo.
Homelander wrote: » But surely that is a kinda redundant point when we're talking about brand new, high-end cards in 2020? For the past 2 years there have been games that require 8GB vram for high/ultra textures. Whatever about GDDR6X, a 3070 with 8GB GDDR6 is a major bum-deal from Nvidia. You will have a situation in a few years where the card will still be able to effortlessly drive ultra settings, but have to reduce textures because of lack of vram. Same rubbish they pulled with the 1660/RTX2060 6GB, GTX1060 3GB, and so on. Artificially limiting the cards potential based on their market share and the likelihood of customers upgrading to another Nvidia card. If AMD can get a semi-strong foothold back, this practice will stop.
Azza wrote: » I think AMD decision to opt for 16GB VRAM across the board is looking like a wise move. Hardware unboxed are reporting that Watch Dogs Legion exceeds 8GB VRAM at 1440P on its highest settings and there is a performance hit incurred as a result. Microsoft Flight Simulator seems to use as much VRAM as possible and on 16GB VRAM cards, showing over 10GB usage at 1440p and 12.5GB usage at 4K, though it doesn't appear to have too much impact on performance. Doom Eternal uses over 11GB VRAM at 4K with ultra texture settings, and anything with less VRAM takes a performance hit. At those settings the Radeon VII actually out performs the 1080Ti and 2080 Super as a result. Lastly the developers of Godfall have said that 4K/Ultra settings will require 12GB of VRAM, so even the RTX 3080 might take a performance hit with that game.
BloodBath wrote: » That's going to become a lot more common with the new consoles having 16gb of vram. With about 12-13 useable by games. Nvidia really cheaped out and I wouldn't touch any of the current cards for that reason. My problem with AMD is their poor software support outside of games so there's no ideal card for me yet. Hoping Nvidia do a reasonably priced 3070ti with at least 12gb of Vram or AMD sort out their software support.
Samuel T. Cogley wrote: » What do we reckon on VR? nVidia all the way?