deadl0ck wrote: » Anybody here pre-order from Amazon ? Mine hasn't even dispatched yet
Mario 64 -> Camera and slippery controls are out-dated for us modern gamers. Only 30 fps, Letter-boxed Sunshine -> Never finished by many who bought it as it was annoying and frustrating in the first place Galaxy -> Great game but botched handheld controls .... on a system that many prefer to play handheld Galaxy 2 -> Where art thou?
Emulation is just fantastic as now we can throw out some more ancient N64 and Gamecube products, don't change anything except maybe for a bit of auto-upscaling and charge the idiots for a second or third time again. First-party re-releases with zero/ minimal effort are the way forward for best profit margins
WhenPigsCry wrote: » A better comparison is Wind Waker HD, which was a top notch remaster which tweaked gameplay where needed, and took advantage of the features of the console it was released for with a touchscreen map and menu (only the new lighting was controversial and the GBA multiplayer feature was left out.) And you can still buy it years later. If they'd done that for these I'd happily buy them, even as separate releases.
evad_lhorg wrote: » Has anyone been playing these with a pro controller? If so any issues?
Retr0gamer wrote: » And as I keep saying, coding emulators from scratch isn't free. It's a huge amount of development work.
glasso wrote: » All the more surprising then that are so many excellent emulators out there for absolutely no charge In fact, even with just a basic laptop you can easily emulate up to Wii level for free with no extra Nintendo tax - assuming that you own an original copy of the games to keep things kosher of course! You can even enjoy super-advanced enhancements like better camera controls, higher fps, full-screen aspects etc that were beyond the scope of the mighty N. If you have a more powerful machine you can enjoy Wii U and play games in 4k!
Retr0gamer wrote: » I'm not even going to bother because again you are just demonstrator total ignorance of basic videogame development and emulator development (many of those free emulators are the process of 20+ years of collaborative development). But if believe downloading an emulator and rom for free is the same as what Nintendo could have done for All-Stars developmet then I'll just leave it at that.
CiDeRmAn wrote: » Of the three I'm playing, I'm enjoying the pleasures of Mario 64 the most, the levels are so familiar, like playgrounds from childhood, fantastic stuff. Although Sunshine and Galaxy are still great, they feel too recent, and I know there is only a few years between Mario 64 and Sunshine, but it does more reflect the graphical leap between the N64 and the GC. Might discuss it on another thread, actually.
blockfighter wrote: » I'm currently trying to find a baby penguin in SM64 and spent a good half hour looking for him with no joy. Am I missing something obvious? Or am I just brutal at this game? Reluctant to use a guide but feel I might have to with this game.
barryribs wrote: » I'm definitely in the minority, but I never liked 64 on the n64. I always found it odd to be playing the same levels all over again to look for different stars and preferred cleaner sprites to polygons. However, its the one I'm most looking forward to playing in this collection. I enjoyed sunshine first time round and the two galaxy games are probably my favourites, but as ciderman was saying I think they are both probably too recent for me. Picking it up this evening with Paper Mario