Deleted User wrote: » Imagine we'll be hearing the price and the release date of the PS5 today or tomorrow. Today is the 25th anniversary of the release of the playstation. Remembering all those Smyth's catalogues that I used explore. Never getting that magic back. :P
Retr0gamer wrote: » Hoping the humour is better than Ratchet and Clank which I find grating. This video however is both incredibly try hard pandering while also managing to be inclusive. It's tough to balance that and I actually really liked it and gives me hope the developers can keep the humour up throughout.
Thecageyone wrote: » Everything about that seemed to be aimed at kids [bar the actual gameplay] - when it'll be mostly Nostalgic old men who'll play it [like me!] Thought the whole thing was cringe central, but cut scenes in this type of game usually are
STORY SETUP Continuation of Saints Row 3's plot. Saints Row 4 and Gat Out of Hell got retconned as a crazy in-universe TV show. The plot is about how the Saints become an evil corporate empire similar to Ultor. You are playing as a new protagonist with a new cast to support you as you go against the old Saints cast. Main antagonists are old Saints, but also other gangs. One of them was a motorcycle gang called the Wolf pack. There are some story related choices you can make. For example, you can ally with a gang to go against the Saints. All the old Saints are there except Gat who is kept dead, which is mentioned as part of the reason why the Saints became soulless corporate bullies. The old boss (player character from previous games) now wears a cool looking mask that makes their voice muffled and tactical body armor, so their look is open to interpretation. The game is set in modern Stilwater (the OG city from 1 & 2), but it's been massively expanded. It has way more countryside and new islands. Tone is a middle ground between 1, 2 and 3. There are no superpowers. Game has a thing going on where it feels like you're seeing the old Saints from the perspective of an average NPC. Extreme versions of their SR3 selves basically. Old Saints never cared about hurting innocent people which pays a big role in building the Saints as this evil gang. GAMEPLAY Character customization is similar to Saints Row 2 You can wear clothing pieces in multiple ways. Sliders are there for each body part this time, so you can go all the way in creating weird monstrosities. Dick censorship is changed and this time, it's a black bar that has swinging physics (note from me: Volition actually wanted to do this with SR3 but couldn't because of coding issues and time constraints. Nice to see the real next-gen addition make its way in.) Weapon customization isn't linear anymore like it was in Saints Row 4. You can put on different scopes and camos and switch between ammo types. 4 Player co-op, with difficulty scaling to number of players. Multiplayer will be 32 player freeroam gang warfare with activities like Deathmatch activating dynamically in the world. So you can drive around the map and then get a pop up from the game that invites you and the rest of the players to participate in Deathmatch. If your gang wins Deathmatch, you'll gain small territory as part of a bigger region in this particular lobby. This won't be global, so each lobby will have different territories controlled by different gangs. No destructable environments but physics felt a lot better. For example, ragdolls weren't floaty anymore like in Saints Row 4 and driving felt close to GTA V. GRAPHICS It's like Saints Row 3 Remastered, but better. Not cartoony at all. No destructable environemnts but physics felt a lot better. For example, ragdolls weren't floaty anymore like in Saints Row 4 and driving felt close to GTA V.MISC In a playable early state, Volition have invited tons of people from the Saints Row community and some YouTube influencers to check it out who are all under NDA. They might show some trailers this year, but it's coming out in late 2021, or even 2022.
gimli2112 wrote: » I respect your dedication and commitment but don't share it. I quit the borderlands 3 DLC the other day as there's a timed thing you have to do. It's not that difficult but I failed 3 times so that was it........forever.
Retr0gamer wrote: » So I finally did it. Hollow Night. It's done. I uninstalled that mother****er. Life's too short. It's a challenge I know I can complete but the Godmaster DLC just takes too much grinding and muscle memory. It's not worth. The rest of the game is awesome and the godmaster section is good if you have the time. But time to move on. I feel so much better uninstalling it.
Thecageyone wrote: » Wonderful ... I think I'll just delete Hollow Knight now I gave it a quick whirl other week, keep meaning to get back to it, but now it seems it'll just be a chore.
Thecageyone wrote: » Wonderful ... I think I'll just delete Hollow Knight now I gave it a quick whirl other week, keep meaning to get back to it, but now it seems it'll just be a chore. As for multiple endings, I think the Witcher 3 might be guiltier than most for that [last I heard there was 40 possible endings] - All I know is, I was satisfied enough with the one I got. Think of it like a prolonged personality test with multiple outcomes - just scrutinise the one YOU got.
pixelburp wrote: » I don't mind multiple endings, as you say they can be a good analysis of how you yourself played the game. What I hate is intentionally hiding the intended "proper" ending behind at arbitrary or sometimes counter intuitive steps ala Hollow Knight. Oh, you didn't collect 100 burgles; or jumped 3 times on the 2nd bosses head; or turn away the free pancake the game kept offering? No real ending for you!! It's not that common to be fair but happens enough that it just comes off a bit mean by the devs
pixelburp wrote: » [*] Can I just say I hate this whole 'proper' ending thing beloved of certain games. This gate-keeping of story content behind sometimes excruciating difficult walls, the majority of gamers none the wiser but served an intentionally withholding form of a story. Often without clue there IS a 'true' ending. Just feels like hubris and obnoxiousness IMO.
Retr0gamer wrote: » They should be more like Silent Hill 2 where each ending is a satisfying conclusion. And lets not forget the trend last gen of hiding the true ending behind DLC. I'd be really annoyed at Asura's Wrath if the DLC wasn't so damn good.