geotrig wrote: » yeah you just need to flick the switch to coin , a good few pcbs dont /wont coin up with test/service and do very little.
o1s1n wrote: » Wow that looks lovely! I'll have to get around to updating my Everdrive - check out my v1.00 model, bought it when the first production run was done. Label is so discoloured it almost looks like a proto cart from the 90s
Gamer Bhoy 89 wrote: » without needing to rely on an emulator (and the noticeable input lag that accompanies it with certain twitchy games).
Gamer Bhoy 89 wrote: » What a relic lol I bought mine purely so I'd be able to use the save-state feature, without needing to rely on an emulator (and the noticeable input lag that accompanies it with certain twitchy games). Add scanlines to that (thanks to the Mega SG) and it's a beautiful creation. I love it.
Inviere wrote: » What games? Unless you're using Genecyst from 1998 you shouldn't be experiencing any noticeable input delay? RetroArch (with runahead latency reduction below that of original hardware) with the Blastem core (cycle accurate MegaDrive emulation) & you'd be very hard pressed to know if you were playing original hardware or not.
CiDeRmAn wrote: » My crummy Retron 5 seems to do most of those things just fine!
deadl0ck wrote: » Crummy ???? :pac:
Gamer Bhoy 89 wrote: » I use a Mega SG. It doesn't operate as an emulator like any other "clone" system does.
Oh and to answer your question, I use Sonic the Hedgehog whenever I decide to test input lag. It's the only game I play that requires precise jumps. That, and Alex Kidd, but I can't stand the latter
o1s1n wrote: » Are these things fairly common in collections here? Closest thing I've ever owned to a clone console was a Sega Genesis 3!
McDermotX wrote: » Jaysus ! Genecyst. There's a blast from the past.