Mass suicide threat at Foxconn Xbox 360 manufacturing plantChinese workers threaten to jump from roof after being refused severance pay
Penn wrote: » I'm starting to hate your recommendations. They make me feel bad and angry.
Zero-Cool wrote: » His recommendation pushed me over the edge, looking forward to getting stuck in. I heard it's the dark souls of 30's cartoons.
Zero-Cool wrote: » I heard it's the dark souls of 30's cartoons.
Zero-Cool wrote: » Wow this game is definitely old school, simple yet brilliant and tough as nails. I'd say there's some incredible speedruns for this.
Mr Crispy wrote: » Phantom Doctrine is getting a sequel. https://www.youtube.com/watch?v=M0XBjbbP3AM
johnny_ultimate wrote: » The game is a serious challenge, no doubt about that - don’t come expecting a breezy time. But it’s old school difficult. Not every game that’s difficult is ‘like Dark Souls’
CastorTroy wrote: » Yep and ign even did a devs react to a 23 min speedrun https://www.youtube.com/watch?v=6FfD4Ims198 And if you're interested there are more devs react videos here for the likes of Half Life 2 and Doom Eternalhttps://www.youtube.com/playlist?list=PLraFbwCoisJA6eO7VSWtUqLaIFBQq4PCv
Zero-Cool wrote: » I saw a few stories lately that would fit nicely into a 'news' thread that you want to share but not make a new thread for it. Like this story.. :eek:http://www.computerandvideogames.com/331733/mass-suicide-threat-at-foxconn-xbox-360-manufacturing-plant/
awec wrote: » Cuphead really does look gorgeous, but I am the sort of person who gets fed up if I've to try the same thing 4 or 5 times, so I found that I very quickly gave up on it.
EoinMcLovin wrote: » HyperScape releasing on PS4, Xbox One and PC on August 11thhttps://twitter.com/HyperScapeGame/status/1288867171293179904?s=20
Markitron wrote: » I used to love difficult games when I was younger but I don't have the patience for them anymore. Would have loved to have been able to finish Sekiro but I just couldn't.
quokula wrote: » Yeah I pretty much avoid games that use high difficulty as a selling point these days. I've got limited enough time for gaming as it is, I don't want to carve out a bunch of time and then get to the end of it without making any progress. Cuphead does look stunning though. I wish more games went down that hand drawn path for 2D games rather than the usual pixel art that's so pervasive. I'll probably pick it up when it goes on sale at some point, play the first few levels, and quit it.
Markitron wrote: » I know this is a can of worms but why the **** do these games not have a difficulty option? I was really enjoying Sekiro but eventually it just started to punish me for not having the time to replay sections of it multiple times.
johnny_ultimate wrote: » It’s a debate with no correct answer. There’s a strong argument to be made that many games are designed in a very purposeful and specific way, and to start tweaking difficulty will undermine the creator’s intent. There’s an equally strong argument to be made that you immediately lose a large proportion of players who’d otherwise like the game. Punishing difficulties can also adversely impact people with physical disabilities and cause a plethora other accessibility issues. TBH the designers of Pathologic 2 probably got it right. Make a punishingly difficultly game, but also offer plenty of customisable difficult options with the clear disclaimer that tweaking it is not as they originally intended it to be played.