Mass suicide threat at Foxconn Xbox 360 manufacturing plantChinese workers threaten to jump from roof after being refused severance pay
marcbrophy wrote: » It was an absolute death kneel.
dreamers75 wrote: » Another MSFT "success" they have killed more software than they have created.
EoinMcLovin wrote: » https://twitter.com/RLewisReports/status/1275139749716480000?s=19
Tij da feen wrote: » Looks like they're released from their contracts so could go back to Twitch. I can't imagine Facebook Gaming looks like a good prospect for the likes of Ninja/Shroud. I'd imagine there's a good few streamers on Twitch crying over the prospect of Ninja and Shroud rejoining Twitch.
johnny_ultimate wrote: » RIP Mixer. You will always be remembered for making some very wealthy streamers even wealthier.https://twitter.com/tomwarren/status/1275134016103108608?s=21
EoinMcLovin wrote: » Wonder what all the streamers who moved to it from Twitch like Ninja will do now.
EoinMcLovin wrote: » https://twitter.com/gematsucom/status/1273825295909269504?s=19
Sieghardt wrote: » The first game never forced you to sit in cover, people chose to do that, I didnt play like that, I varied up my tactics depending on what the mission was. "optimized all the fun out of the game" is a great phrase because it's exactly what the developers did to the second game. The timer isnt an "issue" in that it makes the game hard, it's an issue in that it makes the game very boring and forces you to play the same way all the time
Azza wrote: » The optimum tactic in the first X-Com was simply to sit back in cover and use overwatch and just let the enemy come on to you as they would do 95% of the time. It was quite boring hence the timer limit in X-Com 2. Once you grasp the mechanics and rules of X-Com 2 for example the timer was almost never really an issue.
Mal-Adjusted wrote: » If i'm remembering right, the developers said that they added a lot more timers and stuff into XCOM 2 because they saw players were being super-conservative and tactical. They referred to it as "optimizing all the fun out of the game" and wanted to force players to push forward and take more risks.
Retr0gamer wrote: » Front Mission 4 was not a great game. Was massively disappointed in it. Also... doubt it was that game as it never got a European release. Front Mission 3 though, that game was *little chef kiss* amazing. If that was the game you played then I know why you got stuck. Nothing to do with you. The game is badly explained. You get parts for your mech, you upgrade them and then because the HP is so high it looks like you don't need to change parts as the ones you have already have higher HP. However if you upgrade those parts they become better and you get new better abilities from them. It caught me off on my first playthrough, got to a tunnel on the way to china and intercepted by special forces and could not beat them until I figured that out. Then the game was a breeze.
Kilboor wrote: » I love x-com but the missions with timers/set turn limits and unlimited spawning enemies can **** right off.