sniper_samurai wrote: » The bikers for me. The harder ones go diagonally, headbut you from more than a screen away and knock you back just as far
YouSavedMyLife wrote: » Just beat it on hardest no assists with Cherry. Great game but going to give it a break for now as i was going hard at it with all my free gaming time. Had a listen to the OST on youtube and on second listen without focusing on gameplay its far better than i first thought. Some real nice tunes on it. Had a quick run of the first few levels with the retro music on. First two tracks are the same as the original but the 3rd and 4th tracks are slightly off. Maybe they had the rights to only some of the songs?
Blaze420 wrote: » They aren’t so bad in co-op, prioritise a group and then smack the **** out them - wall juggling is super effective as they don’t really have attacks that can break a combo.
YouSavedMyLife wrote: » This is why i thought they used different tracks. The first track is from SoR1 and the second from SoR2. The second one is also part of the retro tracks for SoR4. The chorus or hook sounds very similar on both of them. Was listening to the second one thinking why doesn't it sound like the first one. I think SoR1 > SoR2 for soundtrack gentlemen
Dayana Nervous Birthday wrote: » They could keep Sonic, a poor man's Mario! :-)
nix wrote: » Strange choice of username with that kind of comment
Dayana Nervous Birthday wrote: » Go Straight everyone, Go Straight. Absolutely fantastic tune. Really liking 4. Back in the day I had a SNES and two of my cousins had a Megadrive. Out of the games they had the only two I really wished were on SNES was SOR 1 and 2. They could keep Sonic, a poor man's Mario! :-)
YouSavedMyLife wrote: » Man, Skate is ripped
Beersmith wrote: » 9/10 for me. New adam is the only character I like and can actually progress in the game with. Ive tried all characters up to SoR2 that ive unlocked. Dashing is very hard with the left stick, wish they put it as a shoulder button. The lack of new version of skate is disappointing. Most sections have a bunch of apples and turkeys at the end which seems really weird, like why would I need more than 1 turkey when there often is no enemies at that section.
Gamer Bhoy 89 wrote: » For anyone that ordered from Limited Run.https://twitter.com/Dotemu/status/1260124403658043395 I personally don't really understand what it is they're saying...
Penn wrote: » I think they were supposed to be sending out physical limited edition copies, but couldn't due to demand/virus etc. So they're giving those people Steam Keys for the game so they can play it, and then the physical release they eventually get will include additional bonus stuff. That'd be my reading of it anyway.
Gamer Bhoy 89 wrote: » It wasn't due to be delivered until well after July, closer to September, anyway. Does that mean it'll probably be Christmas by the time I see it? It still doesn't make much sense to me lol
Penn wrote: » Finished Floyd. Have to say, he's not actually that bad. He's slow and clunky, but when it comes to some of the harder enemies his ability to pick them up and throw them really helps.
H3llR4iser wrote: » I've noticed something weird with the Xbox One / PC versions from Game Pass: - Some enemies have either no sounds (Nora) or wrong ones (Garnet) - More importantly, the "hit combo" timer is really, really short and has no "warning flicker". Like, times out only 1-2 seconds after you stop hitting stuff. I wouldn't have noticed any of this if it wasn't that I decided to get the game on the Switch as well (having got it for free on XBone and PC) and immediately noticed that the "hit combo" timer lasts for much, much longer at the same difficulty levels, and also has a "flicker" effect to inform you it's about to run out. I haven't noticed this mentioned anywhere online (most reviews are of the PS4 version anyway), nor have I found where to report it as a bug. EDIT - reading some comments here I noticed people talking about he lack of sound when the pipe hits: same thing, it's not there on Xbox/PC Game Pass version, but it's there on the Switch. I'm curious to know if the Steam version has the same issues on PC. Yeah, Floyd might actually be the easiest character to use once you understand how to move him around. At the beginning, while trying out the different styles, I went through one level with him and went "nope, too slow!". Then I tried again and realized he has massive crowd control power, as he's the one character that can throw enemies either direction without having to waste time "vaulting over". Also, crushing two of them together is SATISFYING