_CreeD_ wrote: » ...good to know....
[Deleted User] wrote: » I like how when you call out that if there are other players in the vicinity they call back to you. Do you have any indication when you are playing that other people are calling out to you?
[Deleted User] wrote: » I got the feeling it depended on other people as I would tend not to get a response outside of a chiral network, or far away from any kind of objects. If you call out next to a generator, for example, you can get a few responses and you will see a green pulse indicating where that other player is standing, and if you keep calling out you can see the pulse/player move away
Riddle101 wrote: » Looks like there's a new update coming that let's you skip the 10 second cutscene whenever you enter a BT area. I'm not playing it now, but this is good news as it was always annoying having those cutscenes.https://www.gamesradar.com/new-death-stranding-update-lets-you-disable-that-annoying-bt-cutscene/?utm_content=bufferb2e12&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer_grtw
noodler wrote: » Bit late for me now that update! I've never played a game where the incentive for the post game is so low (to me anyway).
Mr.Fantastic wrote: » Jaysus , plot went full Kojima in the last segment of the game , on final chapter now
Zero-Cool wrote: » Hearing about the game, basically fetch quests delivering packages over and over and a story about rebuilding America with a baby attached to you, i thought it would fail on both counts but playing it, both story and gameplay completely hooked me and worked really well together. I'm no Konima fanboy but i absolutely loved this entire package. Looking to buy it again to go for the platinum.
one armed dwarf wrote: » I wish Kojima could stand to the side and just come up with game ideas and let someone else translate his story ideas into something more coherent and tidy. There's an excellent game in Death Stranding but it's laden by the worst plot I've seen in years.
Zero-Cool wrote: » I think the biggest thing is to get through chapter 2 quick enough and don't listen to the 'point of no return' message as you can go back at end game. Chapter 3 is the bulk of the gameplay and you start getting better tools to make life easier. Also i didn't get bogged down on building roads all over the map, just the odd few and contributed when i could. The story starts kicking in around chapter 5 and 6 and it's all go til the end.
OptimusTractor wrote: » Don't. Build. Roads!! Bro do you even porter?
B.A._Baracus wrote: » Finally got to playing this over the last two weeks and it's really great. Just in Chapter 3. It's a bit of a slow game at the start. Menus are hard to achieve what you want then. Learning everything is a big step. But as time goes by it gets more intriguing. That said the story is a bit "what?" Kinda so far. Am slowly getting things but it feels like the story is being told like you already know a lot. Also diehard man? Seriously kojima. That's a name for a character lol.
Penn wrote: » Wait til you learn about some of the other characters backstories. I sometimes wonder if 'Kojima' is Japanese for 'creator of the Metal Gear Solid franchise'