heebusjeebus wrote: » Back Compat is not high on my list either. I think it was trumpeted by Microsoft during the current generation to make up for the lack of current gen games.
solidasarock wrote: » Glad they cleared that up. They probably shouldn't have taken 2 whole days to do it. Only worry is that line about some games needing additional work from the original developers. In comparison Xbox's BC team handles everything in house. They dont change gamecode, they should tweak the emulator per game and get final approval from the rights holder. That seems like a better road to go down to get cool stuff done since most teams wont want to move someone to patching legacy games.
ERG89 wrote: » Tbf Cyberpunk will eventually get a patch to optimise performance on the next Xbox. I think other games will need to do it as well to maximize their performance. I'm sure they will do the same with PS4 but it's hard to know will those patches be available day one or not. Stuff like Ghost of Tsushima & Last of Us 2 can't exactly have been tested yet either but I hope they will get patches instead of re-releases on PS5.
Sidford wrote: » Likely that this will be delayed given everything that's going on as work on it is likely stopped now or significantly less than planned. Then when work gets back under way there will be further delays as their suppliers get back up to speed so there's a lot of knock on affects from the current lockdown.
Deleted User wrote: » Back compat is a selling-point for me because I have a decent-sized PS4 library which i've spent good money on. I will want to play a lot of them again in the future. For me it's no different than movies, I rewatch old movies all the time.
Sidford wrote: » Forgive the ignorance but what are adaptive triggers?
Exclamation Marc wrote: » It reads like it's a mix of sensitive buttons with built in feedback of some sort (likely rumble) but it's being billed as a new feature so might be more to it.
Zero-Cool wrote: » Not a fan of white and i would have been happy if everything was the same with a bigger battery. All the new features sound very thirsty and even they mention an improved battery, i have my doubts. Currently, i turn off vibration in most games just to save battery which is ****. Interesting the share button is now the create button, surely do people can get livestreaming quicker.
gimli2112 wrote: » according to the internet Firstly, the PS5 Adaptive Triggers are going to be special enhancements integrated into the L2 and R2 buttons. What exactly will these do? Well, developers will be able to program a sort of “resistance” for the triggers, meaning that you could need more or less trigger to push the button down. These adjustments can be made to fit what you see on-screen; as an example, a more powerful bow with a higher draw weight might give you more pushback on the PS5 Adaptive Triggers. These Adaptive Triggers will work hand-in-hand with the new haptic feedback feature, an upgrade that is going to totally replace the older “rumble” technology found in current and past DualShock controllers. The combination of the two techs will mean that the DualShock 5 is going to feel much more immersive than its predecessor.
TitianGerm wrote: » If the controller is white then the console is most likely white as well I'd imagine. Doubt they'd have two color options for launch would they?
J. Marston wrote: » So pressure sensitive buttons? I'm sure the PS2 and PS3 controllers had that and they had it on the face buttons too. I remember in the Metal Gear Solid games you could gently press square to raise your gun and gently let it go to lower it with firing a shot.