About time this game had a thread of its own - even if it only bursts to life once the console versions are out

Finished it the other night and relieved to report it’s every bit as worthy of the praise it’s been receiving everywhere. The setup is simple: you’re a cop who wakes up one morning with the hangover to end all hangovers. You find yourself simultaneously trying to solve a murder, recall who the **** you are, find your gun / badge, and try to remain sane (whether that’s via sobriety or abundant substance use is up to you... hell, you can opt for insanity if you’d prefer). The uniqueness comes in how you shape your character - there’s a standard level up screen, but the unusual options range from ‘encyclopaedia’ to ‘shivers’ (the latter being your instinctual connection with the city around you). The way you address people will also gradually feed into an additional layer of stats that begin to impact your character’s entire worldview and ideological beliefs, and an additional layer allows you to ponder on specific thoughts (such as particular schools of economic theory, or just your date of birth) for various tweaks / bonuses to your base stats. You can really mould this character into all manner of things: by the final act of the game my *name redacted for spoiler reasons* was a raging communist (albeit with occasional centrist impulses and a bad habit of apologising unnecessarily), superstar cop, karaoke / dance king with an obnoxious grasp of history and local trivia. Also, your partner Kim is an all-time iconic gaming companion - this messy, meandering, ambitious game wouldn’t work as well as it does without this straight-edged, instantly likeable dude accompanying the impossibly ****ed up anti-hero.
It does feel like a step forward in big, bold, literary video game writing - the prose, of which there is a lot, is never less than sharp, and at its frequent best among the best writing you’ll encounter in the medium. It refuses to shy away from real-world ideologies and conflicts - the punches most game would pull aren’t pulled here, to the point where you can be a truly despicable asshole if you so wish - while remaining resolutely focused on this mad, bizarre world that’s been created. For those interested in lore there are novellas-worth of history here; for those more interested in characters the entire cast is convincingly drawn; and there’s a pretty good murder mystery driving things even when you’re reading through pages of philosophical ramblings or debates on Revachol history / past revolutions / crippling ongoing conflicts.
But if the writing is the headline accomplishment, I don’t think it can be understated what a great RPG this is as well. The biggest achievement is dumping combat entirely (although that’s not to say you won’t need a weapon from time to time) - given I tend to find combat the most tedious part of many RPGs, this was precisely the antidote I needed

It’s focused on the important stuff: giving you the ability to really mess around with the beliefs and personality of a truly broken man. Conversations are constantly influenced by these under the hood stats (which themselves have personalities, and will chip in regularly to offer their observations on unfolding events), and it’s as much a visual novel as an RPG - albeit one that feels like it is constantly adapting to the often micro choices you make from moment to moment (how much of that is smoke and mirrors I couldn’t tell you - but conversations feel genuinely dynamic and spiralling).
Don’t want to go into to much detail in the opening post, but I can thankfully report the game goes to really cool places in the back half - the story and characters do pay off. Individual moments range from absurd and hilarious to legitimately, disarmingly poignant - there’s one or two sequences towards the end of the game I’d comfortably rank among my all time favourite pieces of video game storytelling, and each for very different reasons. Above all else, I guess, it’s a rare game that legitimately surprises throughout: it embraces so many tones and registers it’s a wonder the devs manage to tackle them all so gracefully.
Anyway, out on PC now and PS4 / XB1 soonish apparently. It’s a solid length (around 15-25 hours depending how fast a reader you are) and not IMO difficult in the traditional sense (I boringly opted to make my character sober, which is apparently the hard route :pac:) but consistently engaging and full of options. Give it a whirl: for me, it’s the sort of game I’m happy to be able to describe as quite unlike anything else I’ve played.
Did I mention it looks and sounds magnificent? Well, it looks and sounds magnificent.