Grumpypants wrote: » Set up at home today and Destiny 2 was online. Played the opening bit and it was fine. Not sure if aiming was impacted by lag or me being bad
gmg678 wrote: » so still no sign of my Stadia, I was able to get my username. I have read of peoples cancelled on them and they told to order the Premier edition. but I think that if it is not shipped today/tomorrow. I am just going to cancel it.
Paddy_man wrote: » Check the order status to see if you have a cancel option.. I've been trying to cancel my founders pack for the last week. The money is already gone from my account (since launch day) and no sign of it being shipped. Contacted customer service and asked to cancel, they said they cant. Dug up the link for Sales Terms and there is no mention that it cannot be cancelled before shipping, only mentions returns at shipping. They told me to refuse delivery, so i told them not to ship it.. Been waiting on the team it was "escalated" to to get back to me to see if they can cancel it. Seems like delay tactics and i told them that on the customer service chat today, told i'd hear back within 48hrs.. so i'm expecting it to magically be shipped before then..
gmg678 wrote: » I was on to support last week and there was agent who emailed and said if not updated by today to reply to this email. so i replied earlier saying if not shipped by end of tomorrow I want to cancel it. So i will see how that goes. did you get access to get your username?
K.O.Kiki wrote: » Just gonna leave this here.
marcbrophy wrote: » What's your fear here? That your games will be lost? What if Sony/MS/Nintendo/Steam/EA/Ubisoft/CDP/Epic went bust in the morning? You think your digital goods on those platforms are safe? There's no difference with Google, except maybe they'll do it a little quicker?
Deleted User wrote: » The difference is pretty massive. All Steam games will work for as long as Steam survives, and they've said they'd solve the issue of offline play and people maintaining their ownership if they ever went bust. Stadia requires that they choose to run those games on hardware long after they've been released. Fact is that those services you listed are either a company's main business, or a major part of it, like Microsoft and Sony. Google needs no revenue from Stadia to survive. It is not a gaming company. It does not have links with all developers like Sony or Microsoft after generations of consoles. I would trust Stadia's model more if it were ran by a company focused on games. Microsoft's I believe will let you play like Stadia but also own it on your PC. Edit: My most recent email from Google: I think web developers have more wariness than most. I've used that before and thankfully don't rely on it. It may be replaced by something else but that means work. I'm tired of worrying about Google just stopping stuff.
H3llR4iser wrote: » Sorry, that's just plain wrong - there is a world of difference in the fact you don't even own hardware capable of running the games. By you I don't mean YOU specifically, I mean the Stadia customer. The moment Google or the publisher decide a game is done, there isn't any option for the customer to keep it - even if somehow you managed to get the binaries, it's pretty guaranteed you won't be able to get a Stadia "server" or whatever to run it. You can run Steam games in offline mode, you have the files. But there IS a degree of risk there. In the case of PS4 and Xbox one, you can just buy the game on a disc, with the console disconnected it will work. Some Windows games still have the option of physical copies. If gaming is moved to the "cloud", there will be nothing of the sort. A game will only exist as long as the company making it wants it to run. Version 2 comes out? Shut down the first version so people either buy the new one or don't play. It's not just a matter of "what if Stadia goes bust / Google closes it?". Specific games WILL BE discontinued and made impossible to play once they're considered "outdated". Music and movies still exist in "physical" formats, even if they mostly stream. The reason is simple - any TV or CD/DVD player is able to play them at a very little cost. The big issue with gaming "on the cloud" is not the removal of the software from the final customer, is the removal of the hardware which will make said customer entirely dependent on the platform. In time and specifically for gaming, the "game on anything" approach has a high chance of reducing the general quality and complexity of games to that of mobile games (read: adapting to the minimum common denominator). It will become soon clear they can make more money by dropping the requirement for the controller...
piplip87 wrote: » Thinking of taking the plunge on this. Play it for a year until the next Gen Xbox comes along. Anybody try to Football manager game yet ? Haven't played the game in a good few years but it's fairly tempting to get stadia just for it ? 9.99 a month plus price of game to play on Chromebook is definitely cheaper than 900+ to get a PC that will run it
marcbrophy wrote: » What's your fear here? That your games will be lost? What if Sony/MS/Nintendo/Steam/EA/Ubisoft/CDP/Epic went bust in the morning? You think your digital goods on those platforms are safe?
gmg678 wrote: » so after a tiresome phone call today and me starting to snap at them. here is what is happening: They haven't a clue what they are doing. They can't understand how i have my access but no controller. I can't cancel because the controller is in processing, (WTF does that mean) i can refuse delivery and after the receive it back it will take 1-4 business days(so about a month) to get my money back . I was told today that i would get an update every so often when the agent has an update. At this stage I am going to just get it and F**k it into a draw and just keep the chomecast. Google will need to do something major in order to keep people.
AlmightyCushion wrote: » Steam can do the same. The only way around it on Steam would be to have every game in your library downloaded on to your PC which absolutely nobody does.
marcbrophy wrote: » Just one thing though, in all those companies, I was talking about digital goods. Not a disc version. There's a good think piece on Inside Gaming from a few months back about how we as consumers shouldn't buy into the idea that digital goods are subject to non ownership should a company pull the plug. But that's getting more into consumer law than I'd know anything about!
marcbrophy wrote: » Regarding the race to the bottom to become profitable. Let's hope consumers don't let that happen
H3llR4iser wrote: » Nope, the comparison is apples to oranges - if you have a Steam game and don't download it, it's basically your fault when it gets taken offline and you lose it. You have a choice - and once it's on your system, you can play it no matter what. If you don't have the hardware, no choice to download / keep the game and no way to run it...well it is your fault still for falling for such a predatorial sales model.
H3llR4iser wrote: » Customers are ALLOWING this to happen by paying for Stadia and/or other services that might pop up in the future. And again, this is NOT about the provider "shutting down the service", this will be about the game publisher deciding a game is not profitable anymore and removing it from Stadia. The first example I can think of will be with EA and their yearly products - Fifa, NBA Live and so on. New game comes out, kill the old one - this will be financially motivated by the fact it's not just about providing a download, which is very inexpensive, but about maintaining an infrastructure to run the games and allow remote play, which is VERY expensive in comparison. You wanna sell Fifa 21? What better way to say "on August 31st 2020, Fifa 20 will shut down!".
H3llR4iser wrote: » Wait until mobile-style games make it on Stadia and start destroying "traditional" games in terms of revenue. Wait for gaming companies to start dumbing down games so that they can be enjoyed in 5 minutes blocks from a touchscreen and they see the revenue grow. The public will 100% allow the race to the bottom to happen, for every "traditional" game like you and I, there are 10000 Candy Crush "players".
AlmightyCushion wrote: » The vast, vast, vast majority of Steam's users don't download all their games. So, the same thing could happen to them.
Why would something like that e.g. Candy Crush go on Stadia? It doesn't need to be streamed as most low end devices can play it any way. Also, this isn't anything unique to Stadia. The same thing was said about smart phone gaming when it started getting big a good few years back. Lots of people said it was going to kill traditional games. It didn't.
Nody wrote: » Except Steam would tell you in advance and you'd have an option; if Stadia gets shut down you'll have nothing.
Nody wrote: » Why hello there Thumper.