goon_magee wrote: » All terrain skeleton and zip lines make such a breeze of the mountain!
Zero-Cool wrote: » One well placed pole from me connected 3 different zip line poles and made travel from mountain Knot City to the mountaineer take about 3 minutes while completely bypassing a BT area, awesome!
LadySkunk wrote: » I love the speed skeleton for raiding mule camps and running like a mother f**ker out of there :pac:
Zero-Cool wrote: » What was your total playtime? Sounds like the 2nd half of the game goes quicker? I just started chapter 7 half way through i think.
goon_magee wrote: » Almost 62 hours. I was around 53 hours going into chapter 7. Second half of the game definitely goes a lot quicker, especially once you hit chapter 10 or so but it is a hell of a ride.
fixXxer wrote: » Spent hours yesterday doing side missions in Chapter 3. If i dont remind myself to do story missions I might never finish this. Is there a non-spoiler reason why the roads are so creepy? Who wants to drive on something that has black goo dripping off AND floating off it?
Deleted User wrote: » Can you completely ignore all the side mission stuff. Just blast through the campaign? Side mission crap sounds like desperate filler. AAA trope of the decade.
one armed dwarf wrote: » This game is supposed to be taken slow. The more you push against the pace of it the more miserable it will get imo. Really the best part of the game is investing in infrastructure to better connect everyone to all your supply routes. That can feel really engaging and interesting. If you mainline things you're just making a beeline to get lectured to by lots of insane people for hours and hours
Deleted User wrote: » Seems to be a common theme keeping me well away from it. It sounds like it really wouldn't respect my time. Thanks for explaining though!
goon_magee wrote: » I would say of all Kojima's games, this one respects the player's time the most for the majority of the game. For about 10 chapters, the cutscenes aren't overly frequent, and when they do arrive it usually isn't long until you are back on your way again. IMO there is a far better balance between gameplay and narrative than the majority of the Metal Gear series. It isn't until the back end of chapter 10 that the story starts to dominate things, and even then it's punctuated by some really strong gameplay sequences. You can definitely push through the story missions and ignore the side objectives; I played this way from chapter 6/7 onwards and found the game all the better for it because I was really enjoying the story. It's also not hard to complete a few side orders anyway as you are pushing through the main story as many side objectives will fall along routes you are travelling anyway as part of the narrative. The game does change entirely on the home stretch, and your mileage will vary depending on whether or not you are enjoying the narrative or not.
Zero-Cool wrote: » I've found myself saying ok, only doing story missions......oh you need a coat for a side story?? Well actually i really like your character and don't want you to be cold so I'll fetch your coat and feel good about it. There are plenty of fluff requests that i think would be a bad idea to get bogged down on, same as building too many roads but I'm finding enough things for me to enjoy at my own pace. I can totally see problems journalists would have with this, even with a 3 week play time. If it's in your head that you are against a deadline, i can see the mechanics can annoy you but that doesn't mean it's a slow game. Hard to explain, it just feels great to play.
goon_magee wrote: » Definitely agree with the fluff requests - not a good idea to get obsessive over them unless you are intending on getting 5 stars across all shelters for the trophy. Some optional deliveries are well worth doing though, especially those flagged as Order's for Sam (in case anyone is unsure, not all Order's for Sam are tied to story progression); the pizza deliveries to the north west of the second map in particular are worth doing. The payoff is a nice little "holy ****" moment that anyone paying attention to the narrative will enjoy.
fixXxer wrote: » Stupid question but can the pizza mission be done without a vehicle? When he said it had to be kept flat, I stole a truck to use the flatbed in the back :-/
Zero-Cool wrote: » Ha, it came to the 2nd pizza request and i said **** right off :pac: will come back to it if i feel like it by the end.