The Phantom Pain wrote: » This is a positive IMO. MGSV had great cut scenes but they were too short with the story being relegated to audio logs.
Zero-Cool wrote: » Can't wait for Boards GOTY awards just to vote for Days Gone in every category, what an awesome ****ing game! As for DS, definitely sounds worthy of a playthrough just for the experience, sounds too interesting not to play but gonna hold out a while, maybe give it a go over Christmas.
Arcadeheroes wrote: » Kinda Funny and Danny O'Dwyer used a phrase which I don't quite agree with that the game is boring and that's ok and that games don't need to be fun If a game designer is asking for 70-80 hours of my time I hope to have some enjoyment of what I am doing rather than trying to find a hidden meaning in a convoluted story.
Temptamperu wrote: » It looks shlads.
johnny_ultimate wrote: » The sheer length concerns me, but the descriptions of an extravagant AAA walking / job simulator that’s boring on purpose suggest it is extremely my jam.
[Deleted User] wrote: » Says the man who slates RDR2! :pac:
johnny_ultimate wrote: » Absolutely, but this sounds like it actually has gameplay systems and things to see (however preposterously). That’s a big difference from the flavourless ****e of RDR2 - but we’ll see!
Grumpypants wrote: » The online stuff works well. You are on your own but on your own with loads of others. Helping each other but never meeting.
Rob2D wrote: » So like, does that mean that by the time the rest of us start playing, the whole world will be full of stuff from the people already playing? Do you leave ladders and stuff lying around?
Grumpypants wrote: » I'm about 20 hours in and i love it. The walking mechanics are great, when you make a delivery it feels like you have done some work, not that you just held down a button. He does a great job of giving you something new just as you start to get bored. It's not just walking. The opening few hours are like hiking around Kerry. Drizzle, green grass, mountains. You can get lost on doing jobs, but once you get used to where you are going and what/how to carry things it's great. The online stuff works well. You are on your own but on your own with loads of others. Helping each other but never meeting. Best advise don't read any reviews just play it and enjoy it. It's an amazing game in lots of ways.
biggebruv wrote: » Ahh no your grand have canceled that Smyths preorder anyways not into the idea of delivering boxes for a lot of game time Will probably get when it’s on sale at Xmas or January See this was the problem with hiding so much of the gameplay
FAILSAFE 00 wrote: » I think it's reviewing a lot higher due to it being a Kojima game. Really it appears to be an average game. Online one word keeps popping up "boring"https://twitter.com/nathan_brown/status/1190182964530991104?s=19
The Phantom Pain wrote: » When are devs going to understand? Fast travel is not a difficulty balancing matter, it's a quality of life feature. We're not skipping challenge, we're skipping over repeating the same paths over and over again after having already done the work to discover the fast travel point in the first place.
quokula wrote: » I haven't played the game, but it's pretty clear from what I've read that traversal is an important core part of the gameplay. Having fast travel would be like putting fast travel to the finish line into Gran Turismo. Why bother going around the same track over and over again having already seen it once?
FAILSAFE 00 wrote: » I think it's reviewing a lot higher due to it being a Kojima game. Really it appears to be an average game.