Baggly wrote: » No that's fair. Don't think we have banned reveals before. The no talking about pm thing is a long running one. I thought it was good actually. Forced us to not use self reveals as a method of clearing people.
Deleted User wrote: Great game guys it really was, this is probably just me but I did find it hard what we could and couldn't discuss at times over roles, it might be that I was just not used to playing that way not really sure this is feedback more a random thought is all.
duffman13 wrote: Mods thoroughly enjoyed the game, similar to what GnR said, lovely pace, great kill rate and I didn't grow weary of it. Work is mad for me but I felt I could still somewhat keep up
[Deleted User] wrote: » Great game guys it really was, this is probably just me but I did find it hard what we could and couldn't discuss at times over roles, it might be that I was just not used to playing that way not really sure this is feedback more a random thought is all.
quickbeam wrote: Or, indeed, deleting the whole room!
Baggly wrote: » Is there a way to stop people deleting stuff on discord. Only issue I had with it. For game stuff of course. And I don't think we had an issue in this game. But was on my mind.
Drumpot wrote: » How does randomising roles work from a game balance perspective? I mean couldn’t one team get all the Good or powerful roles ? Loved the game , but I found the amount of people overwhelming to follow. Loved the roles aswell, I couldn’t work out the wolf drunk seer , I was like “why would they do that to a wolf, that’s just mean!?” :pac:
Barney92 wrote: » I have no problem with them being able to block their own munches. I think that is a very interesting route that can be taken. I wasn't so sure of the flavour around it as it made it seem like there was an actual attempt at a munch when there never actually was since the wolves knew they had already stopped themselves from munching the person. I suppose flavour be flavour and all that but looking back that's the only I'd have an issue with.
fixXxer wrote: » Re: Roles. What kind of mad man gives the wolf team a broken alignment seer
Barney92 wrote: » My point is though that they didn't actually attempt to munch anyone. Yes they put in the order to munch the person, but they knew it wasn't going through so they didn't actually attempt anything. Had there been an announcement of no munch, or even no munch announcement I think we wouldn't quite have gone down the believing Phil as much as we did route. Now, I probably would still have suspected the others before Phil so it probably doesn't make a difference.
Choc Chip wrote: » But the flavour was what gave it away - the wolf both munched and blocked. Frank was close to getting it when he said that tegan had blocked both him and eva. If he'd noticed that there had been an attempted munch both night, he'd have realised it couldn't be either of them and must be phil. If the flavour hadn't had a munch at all, it would have been impossible to work out. That's easy to say watching from the dead room where we can quiz the mods on it though.
Barney92 wrote: » I have no problem with them being able to block their own munches. I think that is a very interesting route that can be taken. I wasn't so sure of the flavour around it as it made it seem like there was an actual attempt at a munch when there never actually was since the wolves knew they had already stopped themselves from munching the person. I suppose flavour be flavour and all that but looking back that's the only I'd have an issue with. Other than that I thought it was a cracking game and fair play to the mods for running that and keeping on top of everything.
Rikand wrote: » Wolf team being able to block its own night kills. I feel like that must be game breaky in a normal game of sorts, but I guess in a necroplex game, anything is possible
LadySkunk wrote: » Oh feedback on one night WW by Clara and Baggly. Great game, I love being a baddie and loved the wolf room being on Discord, it added an extra element to it including thinking I was posting in the main channel :pac: I really liked the mods interaction too, staying impartial but giving me a good giggle and listening to my crazy ramblings. The game was played in good spirits, everyone was nice and respectable. Not enough time for the paranoid insanity to kick in :P Thanks again guys for running, was such a fun surprise