Retr0gamer wrote: » DQ2 apparently is very difficult and also it's a bit too open and obtuse so you don't know where you are going.
Retr0gamer wrote: » I heard DQ3 is fantastic. DQ2 apparently is very difficult and also it's a bit too open and obtuse so you don't know where you are going.
Retr0gamer wrote: » Eh... it's dripping with anime tropey writing.
Retr0gamer wrote: » It's a god awful story with bad characters and massive leaps in logic.
Retr0gamer wrote: » Well firstly I wouldn't be comparing FF8 to other FF games in terms of story. Outside of FF Tactics story has never really been the series strong point and there are much better comparisons such as Suikoden 2, Tactics Ogre, Valkyrie Profile etc. Also you have to remember that anime 20 years ago in 1999 was very different from anime today. It very much follows the anime trope formula of back then and is heavily influenced by Titanic which was a cultural phenomenon in Japan. Although in retrospect Squall is a proto Isekai protagonist. As for leaps of logic, take your pick. Seifer's reason for going bad?? Can't even remember. Time Compression making no sense. The whole Laguna sequences never having a pay off. The Lunar Cry nonsense. And the infamous facepalm inducing orphanage scene. Plenty of the characters in FF8 are cardboard cut outs or typical anime tropes from the late 90s. The villains are poorly explained and with the final two appearing out of the blue, a FF trope that is so prevalent I feel the FF9 final boss was a piss take of. The only interesting characters are Edea and Quistis and Edea just peters out with no pay off and Quistis gets forgotten about after taking Squall to T-Rex infested make out point. In it's defense it's still a fun rollercoaster ride that despite it's issues does enhance the game with its ridiculous bombast. But is it a good story? God no.
Retr0gamer wrote: » Well firstly I wouldn't be comparing FF8 to other FF games in terms of story. Outside of FF Tactics story has never really been the series strong point and there are much better comparisons such as Suikoden 2, Tactics Ogre, Valkyrie Profile etc.
Retr0gamer wrote: » Also you have to remember that anime 20 years ago in 1999 was very different from anime today. It very much follows the anime trope formula of back
Retr0gamer wrote: » As for leaps of logic, take your pick. Seifer's reason for going bad?? Can't even remember.
Retr0gamer wrote: » Time Compression making no sense.
Retr0gamer wrote: » The whole Laguna sequences never having a pay off.
Retr0gamer wrote: » The Lunar Cry nonsense.
Retr0gamer wrote: » And the infamous facepalm inducing orphanage scene.
Retr0gamer wrote: » Plenty of the characters in FF8 are cardboard cut outs or typical anime tropes from the late 90s.
Retr0gamer wrote: » The villains are poorly explained and with the final two appearing out of the blue
Retr0gamer wrote: » But is it a good story? God no.
AlmightyCushion wrote: » Seifer didn't turn bad, he was always bad. At the orphanage he was a complete dick and bullied every one else. At Balamb garden he was also a complete dick. He openly defies orders, mocked his superiors and ridicules SeeD. He also gets incredibly pissed off when he doesn't get made a SeeD. It doesn't seem like much of a stretch to get him to turn against SeeD.
AlmightyCushion wrote: » The Laguna scenes are linked in with Ellone and Squall. I don't know what you mean by it having no payoff but it's explained why they happened and how Laguna fits in to the story. It has a payoff.
AlmightyCushion wrote: » Edea's story, once again I don't know why you say it has no payoff. It's part of the story and it comes to a conclusion. How is there no payoff?
PostWoke wrote: » Final Fantasy games are literally sold on their stories and characters..
PostWoke wrote: » Anime was decent back then because it wasn't that tropey.
PostWoke wrote: » It's an antagonists' mcguffin. Antagonist wants everyone dead. Only she can survive a dimensional collapse like that.
PostWoke wrote: » X's cringeworthy and pointless wedding. Ashe not being that involved in FFXII despite the ramifications of the opening cutscene. Anything in FFXIII. And don't get me started on XV's storytelling. Nah. But of course inspiration is not a bad thing. Let's not pretend Tidus, Yuna, Wakka, anyone from XV, are some mega unique genre shake-up. We could also assign our own beliefs as to who is inspired by who without it being the reality. :pac:.
PostWoke wrote: » Ultimecia did not appear out of the blue, and IX is a far more egregious example as you stated. It could be argued that having an antagonist be constantly present but boring and ineffective is worse. Ardyn was supposed to be the 'new sephiroth', lmao.
PostWoke wrote: » You seem to have very unique tastes. Good for you. There's always got to be a few eh? :pac:
Retr0gamer wrote: » So is Twilight, doesn't mean it's a good story.
Retr0gamer wrote: » Rose tinted glasses. Plenty of god awful tropey stuff back then as well.
Retr0gamer wrote: » Well that's just bad writing. How many JRPG antagonists have the same goal which when you think about it makes absolutely no sense. The only time it actually worked was with Kefka in FF6 who was so insane that such an insane plan actually made sense for him. I always find it weird that all powerful and wise beings have such dumb end goals.
Retr0gamer wrote: » Yeah FF9's antagonist was pulled out of their ass at the last minute but Ultimecia kind just appeared in the last part of the story. Little bit more backstory.
Retr0gamer wrote: » There's plenty of people that think the story isn't so hot.
Retr0gamer wrote: » Welcome to the ****ty ff10 post game.
Retr0gamer wrote: » Final thoughts on it?
Retr0gamer wrote: » I find FFX one of the weaker games in the series (not that it's bad mind) so you'll probably enjoy others in the series. I never really enjoyed the ATB system either, it's only ever really worked in FF4 where a lot of bosses really worked with the time based systems and future FF's have ignored this or just flat out copied the FF4 boss designs. I don't think it's a good system and FF excels more in the character building outside of the combat. The FFX post game feels really rushed. Most RPGs post game challenges you with your knowledge of the battle system then rewards you while FFX locks everything behind stupid minigames that have nothing to do with the core gameplay. Of the ones you listed my favourite would be 9. It's just got bags of charm although mechanically it's one of the simpler games. FF12 might also be a good one to mess with, the Zodiac edition in the remake is a massive improvement on the original release and its a good introduction to the job system that appears in many FF games and is the series best innovation (although the absolute pinnacle of the job system is FF Tactics, with FFV close behind).
skerry wrote: » Finished FF X, first time completing a Final Fantasy game. Great game apart from some minor annoyances mentioned a few posts back. Bought FF IX to celebrate
PostWoke wrote: » Still using my custom firmware DSi; there's so many titles on it (and the 3DS) that I moved on to the next thing when they came out without enjoying everything it has to offer. DSi's screen is more saturated than the 3DS too. So many good JRPGs and hidden gems. Just finished Apollo Ace Attorney (one of the worst in the series and a serious slog) and trying to decide on Chrono Trigger for the first time or the dozen other equally good choices.