deceit wrote: » I'm curious, unlike G-sync is their anything stopping AMD from using their own hardware acceleration on these games?
tuxy wrote: » I don't think so. So far ray tracing titles on PC have used DX12 DXR so AMD would have access to DX12 development kits. The problem is Navi was released very recently and it has no hardware accelerated DXR support. So if AMD decide to develop hardware for it, it will be a couple of years down the line.
jonerkinsella wrote: » AMD have already. It's called Next gen consoles and they are coming next year in the many millions. Sony and Microsoft have already confirmed that the consoles will run RT.
tuxy wrote: » The problem is Navi was released very recently and it has no hardware accelerated DXR support. So if AMD decide to develop hardware for it, it will be a couple of years down the line.
K.O.Kiki wrote: » Sony/Microsoft also promised 4K gaming in the last generation, so... :pac:
Cordell wrote: » Yes, Metro Exodus looks amazing with RT off and turning it on brings very little. and in that video there's a lot of water scenes, but they don't implement RT reflections at all. Control is the game you need to look at to see some real improvements.
Cuddlesworth wrote: » 5700-xt = 7nm 251mm² RTX 2070 SUPER = 12nm 545mm² As far as I know, if your selling a chip half the size on a smaller fab for near the same price, you make a lot more money per sale then your competitor. Why would the start putting in dedicated hardware now, it will only chip away at their profit?
tuxy wrote: » A GTX 1080ti can get 10 - 30 fps with RTX on in cortrol, if they could get it stable at 25 fps on navi do you think that would be an accecptable experiace for console? Actully, maybe lower it to 24 fps so it can be called cinematic ray tracing. Of course I'm joking but if 30 fps is accectable for most people on console would 25 fps really be that bad? I think I've played GTA game on console in the past where the frame rate is sub 30 for large sections of the game.
Venom wrote: » The problem for Sony and Microsoft is they have touted their upcoming consoles as 60+fps beasts and good luck trying to explain the complexities of RT to the average punter.
TitianGerm wrote: » The Ray tracing in consoles might only be a slimed down version used in very specific circumstances.
tuxy wrote: » So he believes DLSS is not using tensor cores in control but Nvidia still limited it to RTX cards. Is this making a stronger case for the tensor cores being unessasary in the future?
K.O.Kiki wrote: » Accelerated Ray Tracing: Testing NVIDIA’s RTX In Blender 2.81 Alpha Bloody hell, that's some improvement!
Anima wrote: » https://www.cyberport.de/pc-und-zubehoer/komponenten/grafikkarten/zotac/pdp/2e13-1fk/zotac-gaming-geforce-rtx-2080-blower-8-gb-gddr6-grafikkarte-3xdp-hdmi-usb-c.html Saw this card in Saturn for 500e. Its a blower which is not great i guess. Still worth it?
MaLiYa wrote: » Anybody using an RTX with SolidWorks. Am thinking of upgrading but to an RTX 4000 which is specifically for CAD but could save €500-€600 if I went with a consumer card like a 2070 Super.