Necro wrote: » Another note of kudos to you Drummer was your reveal in the OP, I thought it was genius and have duly nominated it for best goodie play (so far anyways)
Drumpot wrote: » I thought it was funny getting help from Batman’s villains in my BR. All the different dynamics that you had drawn up are impressive. Is it mean/lazy to ask Mods to use post 2 for kills ? I know you guys are already really busy and this is the last thing you need. It’s more some of these games I find when you are working on your own it’s hard to keep up, with kills , lynches etc. I know I can keep notes but I stopped a while ago as it sort of drove me a bit demented at times ....
Bounty Hunter wrote: » Weird to give feedback on my own game but I would have loved to see how people reacted to QBs approach if she had lived longer. A half rogue trying to cure/protect villagers and shoot rogues! She was more DA than Two Face for sure.
quickbeam wrote: » I never expected full-on trust. But I thought that if you knew, and gave me a chance to help, then you could at least "park" me as you could always go back to lynching me at a later stage if I wasn't proving useful.
Necro wrote: » You should chuck it into the game summary thread BH, it's a great write up and will be useful for when the Wolfies roll around (presumably we're doing that again lol)
Bounty Hunter wrote: Are you sure you had never had a task in all the games you've played Necro?
tusk wrote: Just one thing on the speed game. The offset timing each hour confused me something fierce. Don't know how you could combat that without making the game too long. But worth mentioning.
Necro wrote: » Not possible. Only way you could do it is start earlier and dedicate a full day to it which may or may not be feasible. You could theoretically have 30 min days and 30 min nights but the nights really dont need to be that long for a speed game, more important to give the uninformed masses (ie the village) as much possible time to work things out.
quickbeam wrote: For tusk's request you could just give 50 minute days and 10 minute nights, and then things would start on the hour. Would lengthen the game by 5 minutes per cycle, but it wouldn't make that much difference.
Dublinandy2 wrote: » I enjoyed it, was fun. It would be more fun if there were no backrooms, so even the wolves didn't know who the other wolves were due to the nature of the speed.
quickbeam wrote: » Yeah, you’re just old :P I was glad it was played yesterday instead of today though. Finishing time wasn’t too bad yesterday but would have been late on a school night.
duffman13 wrote: » Was a school day and school night for me so that's probably why
Necro wrote: » I think it might be one of the last I play though, my posting levels seem to be off-putting to others so it might be best if I take a siesta for a while and let others play without such a high volume poster on board.
Baggly wrote: » Phase 2 was as much to make you worry about phase 2 as it was meant to be played out. Lots of ye pointed out phase 2 was irrelevant on N0, but alas not everyone agreed. It was half potential cool political twist, half anti-role claim mechanic (and we had backup role claim mechanics anyway). I enjoyed it anyway