FAILSAFE 00 wrote: » I think the game sales model will fall to pieces on them. Their best bet will be a Netflix style subscription minus the game sales.
CatInABox wrote: » Called it.Destiny 2 Google Stadia players can only play with other Stadia players at launch I know that it says there's no restriction on them actually doing it eventually, but I doubt that they will, or it'll be an option with an disclaimer that you'll probably lose to someone on dedicated hardware.
CatInABox wrote: » It's not a surprise that the first game they showed off was a single player game.One way of dealing with the latency gap between PC and Stadia players would be to restrict Stadia players to only other Stadia players. Everyone has the same problem then.
dreamers75 wrote: » For you thats literally impossible but for others like normal people
Robert ninja wrote: » The only way I'd invest in this is for every game you buy you're entitled to an offline backup copy if you so choose to download it. So you buy a game to keep forever but the ability to stream it remotely is part of the subscription model if you wish to invest into that. My main gripe is that you cannot access game files which is such a shame because we know that linux is the backend and as full linux gamer myself I would love to see the advances being made here come to the actual consumers and not locked somewhere deep in google's data centers only to ever be accessed remotely.
listermint wrote: » To be fair bar plus all those were beta programs and advertised as such. Stadia had a full product launch and is a production application paid for. Stark difference...
Shiminay wrote: » And it's not like Google won't just suddenly shut down a product they don't feel is performing to their expectations like Wave, Reader, Inbox, Plus and so on...
H3llR4iser wrote: » Frankly, my main concerns are around the long term support for games, general quality and market trends; Also, I've got a feeling the whole thing will get expensive - games are a complex thing to run that require complex setups ond operations; Much more than a Netflix or a Spotify. Long term support - once a game doesn't have the playerbase (and revenue) to justify keeping it going, it will be shut down and there'll be no way to play it; It's not even remotely the same as "movies and music" as some say, these can be played locally by the same device(s) used to stream them. Games on the other hand come with pretty specific resources requirements, which the streaming device won't match - actually, it's the whole point of the "cloud gaming" thing. For the general quality, I am afraid it'll be a race towards the lowest common denominator; It is a very safe bet to say the vast majority of people will want to play these games on a phone or a tablet and there are already cries online about the fact a controller is, at the moment, required - take this from Digital Trends: (https://www.digitaltrends.com/gaming/google-stadia-not-a-platform-for-everyone/) It doesn't take a lot of foresight to anticipate the requirement for a controller to be dropped quickly in order to attract more customers. The games will need to be adapted and developed to suit a touchscreen interface, which means it's going to be a race to the bottom in terms of features, complexity and depth. Which brings to the third point - it could be either a curse or a blessing, depending on how the public reacts to it. Hopefully it's going to be seen more as an "addition", a different way to get gaming for those people who wouldn't otherwise do so, by all means - it'd be a similar situation as when the Wii came out, with most non-gamers being attracted by the gimmick of motion control, which otherwise failed to attract established players in masses. Otherwise, we could be in for a big regression in general quality, once companies figure out they can stand losing the more "core" audience if they gain access to a much wider "casual" one...
The entire point of a mobile game is the pick-up-and-play accessibility. It’s low effort, quick, easy. If you need a controller, then you might as well buy a portable console.
TheIrishGrover wrote: » don't want to spend thousands on a dedicated GPU that will be obsolete in 18 months
CatInABox wrote: » It's not a surprise that the first game they showed off was a single player game. One way of dealing with the latency gap between PC and Stadia players would be to restrict Stadia players to only other Stadia players. Everyone has the same problem then.
ED E wrote: » No, it is different. It's Alphabet. Tidal Vs Google Music.
The high horse brigade wrote: » This is no different to what Nvidia are already doing with Geforce Now. I don't see it making any difference to the console or pc gaming markets. It's just a nice add-on and another platform
BloodBath wrote: » Maybe if it's good enough for most casuals which it probably will be. Fine for single player games but you are going to be at a serious disadvantage in competitive multi player games on stadia which might encourage some to buy PC's.
BloodBath wrote: » I'm adverse to google controlling even more of peoples data and reducing PC ownership even more but at the same time Stadia might act like a gateway to increasing PC ownership. Get a taste of it through streaming then decide to buy to reduce latency and increase picture quality. And of course do all the other great things you can do outside of gaming. If games have to be bought then it's a great thing for developers as it will bring millions more to the PC market.