Venom wrote: » I dunno, 9.99 monthly sub + price of game + price of internet connection + cost of going over any download cap you might have + cost of controller and chromecast if you want to play on a TV, could add up to a fair bit of change per year!
glasso wrote: » pricing seems reasonable enough also.
super_furry wrote: » I pre-ordered the founders edition. I've had my eye on a Chromecast Ultra for a while now and it's actually a decent deal for what you're getting. I have good internet - 300gb with Virgin and access to SIRO - so I'm not worried about the speed and I don't have a gaming PC anymore so if this means I can play in PC quality fidelity for a Netflix price, I'm in.
Mr E wrote: » More leaked details courtesy of Jason Schreier:https://kotaku.com/google-stadia-pricing-leaks-will-have-both-subscriptio-1835294433
There will be a base subscription available when Stadia launches in November, for $11.99 Canadian per month. This one will give you access to some Stadia games at 4K resolution/60FPS. Other games—newer ones, especially—you’ll have to buy. In 2020, Google will launch a “Stadia Base” model that’s totally free, but only allows you to play games at 1080p resolution. A pricey Stadia Founder’s Edition will be for sale this fall ($169 Canadian) that includes a Chromecast Ultra, a Stadia controller, a three-month subscription, and Destiny 2 (which, as Kotaku revealed yesterday, will be on the platform at launch). Doom, Assassin’s Creed Odyssey, the new Tomb Raider trilogy, and The Division 2 are also part of the Stadia launch lineup. Minimum internet speed requirement is a 10mbps download/1mbps upload.
awec wrote: » 25mb/s required for 1080p, which pretty much rules out most of rural Ireland.
Cordell wrote: » You can't assume either of those 2 - it does not need to be linux native nor vulkan native.
Robert ninja wrote: » I heard it's using linux and vulkan on the back-end. Which means there's a functioning linux-native Assassin's Creed game that's been created and probably many other titles to come... that we'll never be able to purchase traditionally. But here's hoping it improve support of the tools for that kind of thing at least.
Skerries wrote: » just checked my PC digital game count which currently stands atSteam - 9348 GOG - 213 Origin - 62 Battle.net - 4 Epic - 8 (all the free games ) Itch.io - 71 Microsoft Store - 2 Uplay - 49 There were a few older sites that I can't remember the names of that have now gone belly up but I managed to get my Steam keys out of , so it is scary to think if these places go down you're SOL
Skerries wrote: » just checked my PC digital game count which currently stands at Steam - 9348 GOG - 213 Origin - 62 Battle.net - 4 Epic - 8 (all the free games ) Itch.io - 71 Microsoft Store - 2 Uplay - 49 There were a few older sites that I can't remember the names of that have now gone belly up but I managed to get my Steam keys out of , so it is scary to think if these places go down you're SOL
Deleted User wrote: » Steam games are locally stored and playable offline
Deleted User wrote: » https://www.bbc.com/news/technology-47810367 Something for the digital content age. Example of losing content based on the closure of a provider. Steam games are locally stored and playable offline (not sure if they can remove access to those too easily). Same with Origin I think, there was an issue with my client and when they repaired the account damage several games were now unavailable as EA did not hold them in the store anymore (they gave me credit or latter versions of the game series) Now a streaming company? All purchased games on a streaming service (if it is purchase based) will be vulnerable