aaronjumper wrote: » Got my Ranger and Storm up to Masterwork and they have competent enough builds. However I decided to jump in for one last Stronghold with my OP Interceptor and the game crashed so badly my Xbox couldn't run anything. Had to do a hard reset to fix it. I can forgive a lot but I would really like it if they could make the game more stable and less likely to break your stuff. More good news when I did get back in the two Legendary drops I got were there, sitting at a power level of 690 now. Logged out now, don't want to push my luck any further.
Doctor Jimbob wrote: » I'm still just working my way slowly through the game and enjoying it (around level 20 IIRC). Is it really as bad at endgame as the tantrums on reddit suggest, or is that just reddit being reddit?
Dcully wrote: » The actual endgame loop backed up by enjoyable combat is excellent but the loot is allover the place and not enough endgame activities, GM2 freeplay is the best way to go with the added bonus you dont have to deal with the dreaded loading screens until you fill your inventory.
Muppet Man wrote: » I love my storm and have it up to 680 now and like most have said already the lack of legendaries has forced me to move onto other Javelins. Does anyone really play with the ranger... I started him last night and using whatever mods I had already, he started off around 480 and quickly got him up to 550 with a bunch of Epic drops, but to be honest I think it kinda sucks and doesnt have the wow factor... not sure if I'll be investing much effort in that Javelin. Colossus seems popular and I will give the Interceptor a whirl too. Just wondering if people have seen usage for the Ranger... maybe the Super power missile strike for multiple enemies aint bad... but thats about it. I generally dont see Rangers in Stongholds.
ZiabR wrote: » 680? I wasnt aware that gearscore even went that high.
dreamers75 wrote: » Do the Free play missions on easy, it never borks and it does count......but its on easy so you are basically a god.
goon_magee wrote: » https://www.google.com/amp/s/www.forbes.com/sites/paultassi/2019/03/15/some-disturbing-math-that-shows-why-almost-no-anthem-gear-matters-at-all/amp/ This thing is almost beyond saving at this point.
Summary Update 1.04 is planned to be released next week. Specifics are yet TBA. Patch notes will be released shortly before the patch goes live (and they are hefty - 13 pages long on Word). As always, plans can still change so please bear this in mind. Elysian Caches Elysian caches are available at the end of Strongholds when the boss has been killed They can contain vanity items and crafting embers You get a key for the cache by completing a select daily challenge Everyone in the squad receives the rewards, so if all 4 players have keys, you will get 4 rewards The number of keys is listed in Fort Tarsis next to how much coin you have Forge improvements There is now no loading screen to get into the Forge It can be accessed anywhere from Fort Tarsis All equipped components are now listed under the weapons and gear These improvements are an incremental step to Forge improvements A stat screen is still being investigated. No news to share yet. Loot Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries Strongholds and freeplay chests will see improved drop rates for rarer gear Legendary missions Legendary missions will be added to the game. These are more difficult, replayable critical path missions. There will be 6 missions on release, with one playable each day. There will be an apex creature at the end of each mission - these can be either an Ursix, Titan, Luminary or Fury You do not need to start conversations with NPCs to initiate these missions - they will always be on the map FOV Options FOV sliders have been added to the PC version of the game. The options include: Ground FOV Zoomed FOV Pilot FOV Flight FOV Swim FOV Miscellaneous changes, improvements and fixes NVIDIA DLSS support has been added. SLI support is still being looked into. There is the usual performance optimisations included. This is described as being an ongoing project that is never finished. Salvaging in the vault should be near instant now. Lots of fog walls have been removed, especially in Strongholds. More improvements have been made to bugged quickplay missions. If a missions has surpassed a 15 minute timer, you can no longer be matchmade into it. You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this). The bug where you respawn timer would reset if your revive was cancelled has been fixed. The bug where you could no longer interact with the environment or revive teammates has been fixed. Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%. You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however. More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if 7 pellets hit the enemy. There have been various fixes and buffs to Masterwork components. The inconsistent armour bug should have been addressed, but please feed back if you are still experiencing issues. The bug where Strongholds/missions/contracts go missing from your map has been fixed. Masterwork ember drop rates have been increased. Improvements have been made to address the "Pilot data error" issue. Consumables can now be sorted by name/rarity. When diving into deep water, the transition is now smoother. Still being looked into/investigated Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin Power scaling issues New enemies and new story additions Better in-game communication systems A stats screen Achievements not popping Support gear Masterworks SLI support Increased inventory space