Dcully wrote: » Its so obvious at this stage that EA pushed this game out 6 months ahead of time. But 6 years in the making? It seems most gaming devs simply do not employ gamers at all these days,this has to change. We are not gamers anymore guys we are beta testers.
Venom wrote: » That's not to say Bioware didn't screw the pooch here as they did and bigtime, as for how anyone could test this game and not see that the loading screens were going to be a huge problem is beyond me. Even simple things like not being able to run in town really shows the devs don't play video games.
gizmo wrote: » ...Or, the requirement for a slow movement speed through Fort Tarsis is down to the technical limitations of the engine exacerbated, in this particular case, by a more densely populated area with a higher level of visual fidelity, all viewed via a first person perspective? It's just a guess like, but I find it significantly more likely compared to the notion that no one on the Design team at Bioware, nevermind the Design Director on the project, who was formally the Lead Designer of the Mass Effect trilogy, play games. :pac:
EoinHef wrote: » Id have to agree. Maybe the cost had to be paid to give the fidelity that the initial trailer suggested was going to be there. Mass effect andromeda felt like it paid a price for using frostbite in a lot of places too. Never even mind the development time wasted on previous iterations of that game. Either way,fort tarsis gives you the total opposite feel to being out in bastion. The extreme mobilty of the actual game vs the slug speed of tarsis is such a massive contrast. Obviously they knew this,but it was still put into the game. The launch bay feels much more in line with what i would expect from a game like this. But unless you have all items from legendary contracts you still need to visit tarsis.
Venom wrote: » The Frostbite engine has many flaws but being able to provide pretty detailed and awesome looking first person environments is not one of them. Now I agree it does seem to be a right pain to work with from what other dev teams have said but being able to run in the release version of Tarsis, an already cut back looking version of the city to what was shown at E3, and something Bioware devs said would be added very soon, really gives the impression either smeg all playtesting was done or the dev team is very out of touch with what makes a modern gaming experience.
Muppet Man wrote: » I'm level 450 and I played 11 world events on grandmaster 2 tonight and got zero legendary or machine works loot from any of the 11+ chests that I opened. Not a happy xbone bunny Not sure if they just made it really hard to get masterworks, or if it's just glitchy tonight. Will try again tomorrow.
goon_magee wrote: » Think I'm done with this for the time being. I have a ranger and Colossus pretty much maxed out with God roll builds in respect of what I'm going for. I've enjoyed my time with it, but until they add more variety to the endgame I've had enough. I'm especially disappointed that they didn't really address new content on the stream. If anything it sounds like we may not even get what was advertised for March, in March.
Dcully wrote: » Same here, totally enjoyed the game once i got by the incredibly annoying journey to endgame, endgame has fantastic potential,gameplay is very enjoyable. The game just needs more endgame activities, if and when that happens ill be back but meanwhile i got 3 weeks of enjoyment out of my one month sub to origin access, id call that great value. The division 2 imminent arrival was always going to grab my attention after the month of origin.
EoinHef wrote: » I got 6 from 3 legendary contracts this morning on GM1. I was doing them on GM2 but the rewards are not worth it amd they take way longer. The difficulty scaling/rewards above GM1 dont seem worth it at all to me. GM2 doesnt seem any more rewarding and the scaling of it is off for me. It just turns enemies onto sponges for damage for no real benefit. Has the patch dropped?
raze_them_all_ wrote: » gm1 freeplay is the best accepted way to farm
EoinHef wrote: » Yeah i tried GM2 for most activities but just found it a slog really. Maybe with the addition of legendaries that would change but i havent got any yet so cant tell. Its strange because GM1 feels way too easy at this point,but GM2 feels like the spike is not difficulty but just hit points for enemies,which for me,takes the challenge and enjoyment out of it. Its just grind
raze_them_all_ wrote: » this is forever the problem with looter shooters, they dont think hey instead of hitpoints lets give them a new ability or two to fiught with
Muppet Man wrote: » Ya, thats what I'm seeing. Its a bit odd to have MW for everything except the support Seal. Possibly forgot it, or just ran out of time.