awec wrote: » It's basically vanilla Destiny with jetpacks, and with PvP stripped out. Stand here for x minutes, gather x of these things, kill x of these things, grab that thing and bring it here. It doesn't tell it's story via poxy grimoire cards, so it's better than destiny in that regard.
Nody wrote: » I can give you 6 million reasons why; EA expects a minimum of 5-6 million sold units by end of March; if Anthem fails to hit that the funding of the continued updates to the game will go accordingly due to "failing to meet expectations". The problem is not if Anthem can have a couple of million players; it's that EA expects Anthem to have 5+ million players or it's a failure and will act accordingly. Remember this is suppose to be Bioware's last chance to make up the earlier failures (i.e. ME:A etc.) that did not sell enough. That is the biggest worry for the game; not if Bioware can make good games (they can) but how / when / if EA will pull out the chainsaw on the development team for failing to meet their expectations.
goon_magee wrote: » Both Battlefront 2 and BFV underperformed at launch, no impact to planned updates was experienced/has yet to be experienced. Even if they retain 2 million plus players, I couldn't see EA ditching the potential revenue to be made.
Fred The Red wrote: » Yea the above is all waffle. No point in engaging with you any further for the sake of the thread.
EoinHef wrote: » For all those talking about Bioware and the fact there a studio that make great story driven games,can anyone tell me the last genuinely great/well recieved story game they made? Mass Effect 2? I say that as 3 was widely panned for it ending. Genuinely camt think of the last great story driven game by them. Maybe there not the studio they once were. Pigeon holing a dev and panning them if they dont make the games we want personally is a bit silly imo. Not giving there games a chance because there not the games we personally want is even sillier imo. Its like trying to pan everything EA make without actually examining weather the underlying game is good or not.
gizmo wrote: » Mass Effect 3's ending was most definitely criticised but that shouldn't take away from the strength of the rest of the game. I can't speak for Inquisition but I've just finished Dragon Age II so I'm well aware what a misstep that was but even then you could see what they were trying to do with it, it just didn't work at all. Which yes, brings us to Dragon Age: Origins and Mass Effect 2 as their last clear cut successes. The question of whether they're the studio they once were can be easily answered by looking at credits section for each of the games on the likes of Mobygames and seeing who is still around at the upper levels of the company. The answer is that each of these games shared a remarkably large number of senior staff so the talent is definitely still within the studio. As for what was expected from Anthem, I can only speak from my own perspective but I wasn't expecting a classic "Bioware" RPG of 25-50hrs, depending on the franchise, and to be fair, I think they were quite clear about that from quite a while ago. What I also wasn't expecting, however, was something folk would have to force themselves through, something that saw them want to skip conversations with characters in-game just to get it over with so they can get their hands on the real fun. I'm using some of the terms Dcully used earlier in the thread because I want to link it back to one of the other games he put a lot of time into which I too also enjoyed, Diablo 3. The kicker here is, we played it very differently. I went in for the story and the campaign, I had my fun in the what, ~15hrs it took me to run through the game as a Barbarian and then I moved on, only returning to it for Reaper of Souls relatively recently. In other people's cases that's just when that game opened up but for me, the idea of *that* kind of grind holds relatively zero appeal. This is what I was getting at above when I said I was disappointed with Anthem, given the time and budget the project had, I find it difficult to see why it couldn't have offered both kinds of experiences for each of us. Granted this may be rectified post launch and it may compare to my experience with something like Destiny, which I jumped into with all post-release content, which ultimately offered a fun, albeit somewhat incoherent, experience for solo play once everything was in place. So yea, perhaps Anthem will end up in the same way and hey, on the upside, in the meantime I'm sure the looter fans will be giving plenty of feedback on what improvements are required for the core mechanics and systems of the game for when the rest of us arrive. :pac:
Lone Stone wrote: » I enjoyed dragon age Inquisition ok said it! Everything after that kinda was ****.
Falthyron wrote: » You forgot about Star Wars Knights of the Old Republic - quite possibly the best Star Wars game ever made, followed closely by Jedi Knight II There was also Neverwinter Nights... BioWare were a great studio and they peaked towards the end of Mass Effect 3. Since then they are a shell of their former selves with so many departures. Very similar pattern to Westwood Studios who became EALA, and so forth. If Anthem doesn't become the final nail in the coffin for what remains of BioWare then they had better hope Dragon Age 4 will be received like a Witcher game to save themselves, if they aren't closed before then. Such a shame, really.
YouSavedMyLife wrote: » So, is this game a turd? Has it sold poorly? If so there goes my hope for the finale of the Dragon Age saga. My favourite Bioware series, I liked everyone of them.
Lone Stone wrote: » I enjoyed dragon age Inquisition ok I said it! Everything after that kinda was ****.
YouSavedMyLife wrote: » If so there goes my hope for the finale of the Dragon Age saga. My favourite Bioware series, I liked everyone of them.
goon_magee wrote: » Load screen frequency is definitely still an issue. I'm also still having problems with the length on One X. Playing side by side with my missus last night and loading into the same instance on the One S she was using, she was always in at least 15 seconds ahead of me and I would always miss the first few lines of dialogue. Seems they have improved a lot on the S but the X for whatever reason is still loading slow as **** for me, patch and all. The tethering to team mates is also a bit extreme and not something that really affected me till last night. My load times were taking so long compared to others that by the time I had loaded in I was too far behind the group and immediately got pulled into another loading section as it tried to catch me up. Besides that though I'm having a blast, which speaks to the quality of the core game underneath all the broken bull****.