Dcully wrote: » Agreed Thats what the contract system is all about at endgame. Sadly too many people wont se this and are going to judge this game based on their frustrations of playing through the first hours. Im biased towards looter games so i just had to force myself through towards the endgame to form a proper opinion and am glad i did as there is loads to do and with the loot i feel like im playing diablo in a flying mech suit
Doctor Jimbob wrote: » How does the grind work in this game? Is it similar to Destiny 2 where you really need to be keeping up with dailies/weeklies to gear up or is it more just play what you like when you like?
When you say there is loads to do, is there any activities outside of the contracts and strongholds that we didn't know about prior to launch? Not looking for spoilers or anything, just relieved to hear the endgame sounds a bit more substantial than I had anticipated.
Dcully wrote: » Dailies and weeklies are are more for loyalty and xp, the loyalty goes towards faction reputation which unlocks blueprints for crafting [handy but not essential] and also coin for cosmetic items. It is more play when you like as loot is totally random,no grinding X amount of this or that to get X weapon or gear. Just play when you like and gear will drop,its a system almost identical to diablo. Ive done strongholds and legendary contracts so far only on hard difficulty as im not lvl 30 yet, legendary contracts from what i see are infinite and random with different randomized stages to them. A fter that you work towards unlocking grand master 1,2 and 3 again similar to diablo. If indeed legendary contracts are infinite they will function like Monster Hunter World expeditions which is great. So its strongholds,legendary contracts and freeplay with world events and random events, each one scaling according to difficulty your running and thus reflected in loot. Im guessing i wont see any master work drops until Grand Master. Seriously , if anyone is even half interested in loot endgame, push through the boring campaign, the real fun starts then. So much loot which opens things up for so many different builds per javelin.
dreamers75 wrote: » not sure what the actual point of the interceptor is, seems to require a death wish to play or the need to be constantly revived.
dreamers75 wrote: » That info graph explains more than the entire Cortex does Also I have tried to join a few of you, it doesnt seem to work from Origin.
Fred The Red wrote: » The search for the "End-Game" continues. What ever happened to the search for the start / middle game. PC Gamer not impressed with thishttps://www.pcgamer.com/anthem-review/
bigphil2 wrote: » Always hear it. "Well as long as the endgame is good.." That bit of the game that holds no interest at all as its just a grind.. Division was like that,i really enjoyed the game,played through a few missions a couple of times to up the gear for the Dark Zone,dark zone was broken ,finished the story and I think played Survivor for a while.. but the "End game" is not for me..id have rathered more story stuff.. Unsurprisingly ill be giving this game a miss..as it doesn't seem to have interesting story stuff in it...
Dcully wrote: » Keyboard and mouse works great,flying and swimming are a bit wonky but update coming in few days just turn down flying and swimming sensitivity.