dreamers75 wrote: » That info graph explains more than the entire Cortex does Also I have tried to join a few of you, it doesnt seem to work from Origin.
dreamers75 wrote: » not sure what the actual point of the interceptor is, seems to require a death wish to play or the need to be constantly revived.
Dcully wrote: » Dailies and weeklies are are more for loyalty and xp, the loyalty goes towards faction reputation which unlocks blueprints for crafting [handy but not essential] and also coin for cosmetic items. It is more play when you like as loot is totally random,no grinding X amount of this or that to get X weapon or gear. Just play when you like and gear will drop,its a system almost identical to diablo. Ive done strongholds and legendary contracts so far only on hard difficulty as im not lvl 30 yet, legendary contracts from what i see are infinite and random with different randomized stages to them. A fter that you work towards unlocking grand master 1,2 and 3 again similar to diablo. If indeed legendary contracts are infinite they will function like Monster Hunter World expeditions which is great. So its strongholds,legendary contracts and freeplay with world events and random events, each one scaling according to difficulty your running and thus reflected in loot. Im guessing i wont see any master work drops until Grand Master. Seriously , if anyone is even half interested in loot endgame, push through the boring campaign, the real fun starts then. So much loot which opens things up for so many different builds per javelin.
Doctor Jimbob wrote: » How does the grind work in this game? Is it similar to Destiny 2 where you really need to be keeping up with dailies/weeklies to gear up or is it more just play what you like when you like?
When you say there is loads to do, is there any activities outside of the contracts and strongholds that we didn't know about prior to launch? Not looking for spoilers or anything, just relieved to hear the endgame sounds a bit more substantial than I had anticipated.
Dcully wrote: » Agreed Thats what the contract system is all about at endgame. Sadly too many people wont se this and are going to judge this game based on their frustrations of playing through the first hours. Im biased towards looter games so i just had to force myself through towards the endgame to form a proper opinion and am glad i did as there is loads to do and with the loot i feel like im playing diablo in a flying mech suit
dreamers75 wrote: » Finished the main game just there so onto the hard stuff now. Oddly the best mission in the game is a side mission from Yarrow that has 3 different objectives. Took about 20 minutes to finish it. More of that please.
Dcully wrote: » Finished the campaign at about lvl 24 or 25. Just started the tip of the endgame iceberg with contracts, got my first a legendary contract just before i logged off but ill do it tomorrow night or so. Skipped all NPC dialogue after the first 5 hours or so, cant be arsed with a boring tedious story in a loot game. People saying the game is repetitive, thats the nature of the beast. This is not a game you play for story or campaign, as with any loot game and live service its all about endgame. Engame in looter games is all about loot,theorycrafting builds,rerunning content with new gear ,new builds in the constant quest for new loot, then rinse repeat. Just like diablo finding just one item can totally change how you build your class [javelin in Anthem] Thats why a solid and enjoyable combat system is crucial to this type of game. Im noticing loading screens to be faster today thus making the early game more tolerable. Thankfully im approaching the point where the loot grind loop is starting to kick in and am enjoying it so much more than before, after about lvl 14 it all gets less tedious.