Potential-Monke wrote: » God of War disagrees. No exact figures, but estimating around the $100 million mark (they said it cost more than a normal AAA game, and they're about $40-60 million on average), and made $131 million digital during its release month. Gamers are now demanding good stories to play, and couldn't care less about MP. The only MP game I play is CoD, and i still technically fly solo in that. Yes, the figures won't be as good as the MT heavy games, but Sony Santa Monica now has a carte blanche with me, because I know they will produce something amazing. That to me is more important than sales figures, and I believe this will be the focus of a lot of studios going forward. I reckon we're getting to a breaking point with MTs, and games will either have to massively reduce the cost of in game items (which should be cosmetic only). Do the likes of EA and Activision not realise that if everything was only 50% of what they currently cost, they would most likely sell more? I wouldn't have an issue with spending €2-3 on a new suit in CoD, but I'm not spending the equivalent of €10 on it. And I'm sure there are many, many others out there like me. Throwing €20 onto the PSN is not that big of a deal, if I can buy up to 10 outfits. But for 2 outfits, it's not worth it. SP games are going to make a massive comeback, and The Witcher 3, God of War and AC Odyssey are proving this. I look forward to it, as historically, the games I've enjoyed the most are the games with brilliant stories (Legacy of Kain, God of War (I thought it was a brilliant story, no need for hidden meanings, just straight up revenge!), Bioshock, even Mortal Kombat has a story i've always been interested in. And yes, how good you perceive a story is subjective, ie: lots of people thought the story/experience of Journey was amazing. It bored me and I actively turn people away from it.
Venom wrote: » CD Project Red is a tiny studio compared to the other players in the market yet had no MT's in the Witcher 3, offered tons of free DLC with it, had very reasonably priced expansions and not only managed to make one of the best games of all time but made a huge profits from it to boot. MT's are not about making enough money to fund development but just another way to squeeze every last cent from the customer.
Venom wrote: » The Ranger is a solid jack of all trades but master of none style unit and was also the starter mech in the last demo. I then picked the Storm after I levelled up a bit and found it to be ranged AOE class that I found really fun. Can't really comment on the other two as I never tried them but seeing as all the classes look viable with the correct mods it kinda boils down to personal choice.
The Phantom Pain wrote: » Cheers. I don't want a jack-of-all-trades type because I really want to play my role within a team. Really looking forward to the demo!
Venom wrote: » CD Project Red is a tiny studio compared to the other players in the market yet had no MT's in the Witcher 3, offered tons of free DLC with it, had very reasonably priced expansions and not only managed to make one of the best games of all time but made a huge profits from it to boot.
Dcully wrote: » The thing the strikes me more than anything is weapons are practically pointless as they do nothing but tickle enemies while the player waits for skill cooldowns. It makes it all a bit **** to me.
Lone Stone wrote: » is the open the demo on now ?
Venom wrote: » Yeah, weapon damage needs a serious buff as even with level 19 blues the damage off them is pretty weak sauce.
awec wrote: » It's Destiny.
nix wrote: » NO! It's Warframe! :pac:
awec wrote: » Never played that, but everything about this just reminds me of Destiny. Even the missions are Destiny. Go to this point, kill some enemies. Go to the next point, perform some action on some obscure object that starts to glow. Defend this objective for a minute. Go to the next point. SOme weird boss-type enemy that your wee ghost-like voice-in-your-head friend doesn't understand. "The Dominion" would fit in perfectly in Destiny. It's just Destiny with flying.
Lone Stone wrote: » it feels very meh to me, thats my review score a meh. The city you are in it's terrible like what are they thinking it sounds like they got audio for the city from some free soundclips website i use to use in college, and the animation loops are a bit odd, mostly because most of them are people in deep conversation and yet they say nothing also it's like a bald person convention. The gun play while it is enjoyable it has zero oomph to it like so i was watching them shoot the gun's and they no recoil they are held perfectly still while they shoot and the audio for them is fairly flat. All that can be fixed but yea didnt grab me at all. Even the world outside the city felt barren going to be a pass from me.