Necro wrote: » Folks, I wonder is there appetite round these parts for a murder/mystery type RPG? (Would post in RPG discussion but not sure how many regulars read that thread :P ) I know sometimes the fantasy/sci fi element of RPGs can put people off but there are normal, more Werewolfy type ones as well. Thinking of co-ordinating with Fourier when he has some free time to run a short, low pressure(posting wise) one if there's interest.
Triceratops Ballet wrote: » Is Werewolf not a murder mystery type deal?
Pter wrote: » RPGs are more open world. Its the difference between playing a game of cards with set rules (ww) and taking part in an open collaborative story telling game (D&D) imo.
Banjo wrote: » Necro - would there be a "lynch" mechanic to remove the suspected murderer from play once identified, or would you keep everyone who wasn't dead in the game (which leads to a core team of trustworthy players that the killer is kind of forced to go after)? Also, would there be a designated Poirot type who's beyond reproach but keeps finding bodies (I'm convinced Poirot is a serial killer)?
Banjo wrote: » Depends on the game really. Given how far from proper werewolf what you already play is (with all the roles and hidden mechanics and changes during play to keep the party rolling till friday irrespective of what it does to a potentially successful solution) it's actually probably not that big a jump.
Banjo wrote: » Fair enough, but ONUW is not original WW either so I'm not sure where you're going with this. I can only assume I've caused some offense? Just trying to reassure people that they might find adapting your WW to an RPG framework would not be much of a change of pace so they should check it out. Damn it, this is harder than selling those damned pre-soiled underpants. I think I'm more suited to a support role than sales.
Mollyb60 wrote: » No I'm not offended at all, I'm just saying that "original" werewolf has already been expanded and developed further by the game-makers. So I'm just saying that I don't think our version of WW has strayed too far from what the gamemakers themselves are doing.
Pter wrote: » Mod Lads. Off topic thread. Stop talking about D&D and WW. I realise I've commented too but please move further game talk to the relevant discussion threads for each game.
Pter wrote: » Discussion has been taken to WW discussion thread sKeith.
sKeith wrote: Oh, you moved stuff. could you let it play out and move stuff after the thread has settled, its hard to keep track when your conversations just seperates off from your thread of thoughts.
Triceratops Ballet wrote: » Necro, where was it you were telling me was a must in Cambodia the other night? some beachy place? or was it Vietnam
Necro wrote: » Also worth a look if you're in Cambodia - Angkor Wat: An old temple complex, architecture is amazing and the designs of the different temples (there's tonnes of them) is unreal. Here's the main one:
fixxxer wrote: » Ah happy Cambodia memories Get a bike guide if you can. The speed they go you'll either feel REALLY ALIVE or you'll crash and die really quickly. Wasn't Sihanoukville where they do the deep fried forest tarantula?
Triceratops Ballet wrote: » Jaysus, I got a bike pickup from my hotel to the Gili Island ferry in Padang Bai last year, I HATED it and it was probably less than a KM! Didn't help that I had my full backpack strapped to me at the same time pulling me backwards.
Necro wrote: » Sihanoukville. Spent almost a month there back in 2011. Was amazing and super cheap!