Inviere wrote: » Completely different games really.
Retr0gamer wrote: » Getting my Xbox One from parcel motel tonight so will probably be overdosing of Ninja Gaiden secretly overdosing on Red Dead Redemption 2 while simultaneously self flagellating and calling myself a 'naughty boy' for playing such a mainstream game.
BrownFinger wrote: » I picked up an xbone to play it. you can ignore all the simulation stuff if you like it doesnt seem to make a difference .
Retr0gamer wrote: » the lack of fast travel is baffling.
Inviere wrote: » Press X to inhale Press and hold Y to exhale
Retr0gamer wrote: » Well in ways it makes the controls janky and the lack of fast travel is baffling. It's weird, it's just every game is a massive time investment because the game is constantly slowing you down getting to where you want to be. My brother who has a kid now in his own words said it was a waste of money as he can't have a quick game in the few minutes a week where he has time to play it I don't hate it and would love to give it more time but would love a PC version to do it justice as I only have a base PS4 and One now. It just feels really restrictive compared to Breath of the Wild which embraces it's systems more. Every weird physics or enemy system feeds into that game and makes it fun whereas they feel a bit... compartmentalized in RDR2. It's like they were put in without thinking about how this will actually add to the game.
Inviere wrote: » I may have used a save-state or two
CiDeRmAn wrote: » I was playing Street Fighter III... on my cab... using my 2 player control panel.... which is finally working! Woohoo! And, full disclosure, I'm still sh1te at Street Fighter. Seems the 2 player controls weren't auto saving on exit from Retroarch, they are now, once I corrected the directory address. Robotron also played, lovely...
Doge wrote: » Hallelujah!
o1s1n wrote: » I didn't realise the Xbox One upscaled old games? That's a really interesting angle on backwards compatibility.