raze_them_all_ wrote: » piucked up .hack gu last recode today dowen to 24 euro or so
Retr0gamer wrote: » Oh there is good anime. Made in Abyss is as good as anything made. But that light novel crap with the personality free insert yourself here protagonist Mary sue stuff is probably worse than even moe. I see it in a lot of games now. It's totally at odds with the cute 90s anime style of the originals.
super_furry wrote: » How is it? I enjoyed the first .hack games that got a European release on the PS2.
megaten wrote: » I'd be interested in hearing what its liked too. Played the first two in the original quadriliogy and liked the franchise in general when it was younger.
Xenji wrote: » Code Vein has been pushed back till 2019, I say it will come out in January/February so as not to get lost in the September/October crowd of game coming out.
Sieghardt wrote: » Sega are announcing a new Phantasy Star for the series 30th anniversary but it's a mobile game https://30th-anniversary-phantasystar.sega.jp/
Xenji wrote: » The World Ends With You - Final Remix- is coming West on the 12th of October, hopefully it does not get lost in the shuffle, it did not do great numbers when it was first released, still probably my favorite game on the DS.
Sephiroth_dude wrote: » Sell it to us Xenji! what's so good about it? :pac:
Xenji wrote: » It was a game that just felt fresh and interesting, something very different from what was around at the time, Nomura threw so much stuff into the game that was never done before and I am surprised how much of it actually worked
Xenji wrote: » It will probably not seem as inventive now, but when it first came out it used nearly every feature that the DS had to offer, it also had unique battle mechanics that worked and a city that felt alive, the visuals were probably the best on the DS at the time also. It was a game that just felt fresh and interesting, something very different from what was around at the time, Nomura threw so much stuff into the game that was never done before and I am surprised how much of it actually worked, Takeharu Ishimoto's soundtrack is probably my favorite from any handheld game. The way time works in the game, its overall difficulty and having to follow trends might be a turn off for people though, it involves a bit of micro management as the game is a lot deeper then it first looks, but you can set your own difficulty on the fly, but experience and loot also scales with it. The story is solid with a good slow burning mystery about it and the interactions with NPCs are fun, the MC is a bit of a dick but that is the only drawback.