Banjo wrote: » Recap : A boat lands in the desert port of Zassan, bearing an unlikely fellowship. 7 they number, though I don't recommend you pick a favourite or get too attached at this early stage. Thief (Fargadras) and warrior (Rhiggy), druid (Brú) and monk (Sarric), bard (Mags) and sorcerer (Therai), warlock (Retula) and (in hindsight this format is made for an even number of players). The council tasks them with saving the city for what can only be described as a fairly middling fee, through the completion of 4 tasks, some of which get done, but mostly by accident. They free a couple of imprisoned desert gods, Fargadras falls through a door and burns to death on the plane of fire and is replaced by Vrakrash the dragonborn Fighter; they monkey with their own DNA, they steal a giant diamond that no one wants to buy; Brú drowns (But canonically survives), they meet a bunch of dwarf pervs, half of the group sell the other half into slavery as part of a cunning plan to beat the slavers that goes awry sending the slave half to a dinosaur-infested jungle island while the others go Ant fighting and visit the lowerdark. Sarric goes on a tour of D&Ds greatest hits settings with a vampire warrior he was kinda supposed to assassinate. Therai eventually goes solo, becomes a very successful tomb-raider and retires. Retula becomes an unemployed bystander murderer, gets relocated to a southern metropolis where she becomes a soul-binding gopher for Death. Mags secures patronage, catering and a few acts for his coming-soon-no-really music festival and gets a magic talking guitar. Everything is serene and calm, but you know, portals are a mother****er. Sarric - reunited with Vrakrash and Rhiggy - makes the mistake of asking them what they want to do. The answer appears to be start a war with the most heavily fortified city-state on the planet. So they do. And they basically win. Here they meet a reluctant paladin (Iuric), solve a murder, discover the origin of the dwarvish race, rescue a new PC (Jeremy the Wizard), collapse a chunk of unreality, breach the Gigadark (the under-under-underdark) and go all the way through to the Inner World - the hard bit around the pips when you core an apple. When they hear there's a valley in which any action could cause all hell to break loose, why they just have to go there, getting shrunk, summoning powerful end of level bosses, Pulling their former comrades out of their peaceful pastoral existences, and roughing up a bunch of harmless robots until they let them into their spiderman-filled cellar. And here you find us. Except Jeremy who got split in half.
randomrb wrote: » Thanks for the recap i'll do a bit of reading up this evening and get a character sheet done, any particular class that would be useful to such an eclectic band of adventurers
randomrb wrote: » Hi, I'm interested in joining a game if there is one open. I haven't played before but I'm familiar with D&D rules and how it works, I've listened to the Acquisitions Inc podcasts along with a few other ones so i should be able to get up to speed quickly enough. Thanks
Fourier wrote: » You can join the current game with a Level 2 character if you wish (unless you want to start directly at Level 1). Just let us know if you need help making a character. The world is basically weird fantasy in the style of Jack Vance, Clarke Ashton Smith and Robert E. Howard. With a good mix of random stuff we've added as we've gone. Rules are 5E D&D.
Fourier wrote: » You can join the current game with a Level 2 character if you wish (unless you want to start directly at Level 1). Just let us know if you need help making a character.The world is basically weird fantasy in the style of Jack Vance, Clarke Ashton Smith and Robert E. Howard. With a good mix of random stuff we've added as we've gone. Rules are 5E D&D.
Banjo wrote: » You want length and girth? Greedy Jack! You get what you get and you don't get upset.
Fourier wrote: » I came earlier this time and finished up sooner. :pac:
Banjo wrote: » You want length and girth? Greedy Jack!
Fourier wrote: » Off for the night, I'll be around for longer tomorrow
Fourier wrote: » Off for the night
Evade wrote: » 5e must be closing in on 1,000,000 PHBs sold, there are articles from September 2017 saying they'd crossed 800,000. The Warhammer book is a preorder (why would anyone preorder a PDF?) so that might be affecting its placement.
Fourier wrote: » Just listening to a podcast, the 1974-1975 campaign in Boston had >20 players and the party had on average 40 hirelings. Sometimes dungeons were cleared just by sending in the army of hirelings.