TheBoyFromAus wrote: » Nothing on early game rubberbanding. I'm not buying a One X simply to play PUBG and load in first.
Hello everyone, Today we’re sending out a hotfix with the primary purpose of improving stability and reducing the number of crashes players experience. A major bug fix is also included in this update. We will continue to release the update in multiple parts to give our players a better experience as early as possible! PATCH TIMING June 20th 01:00 AM PDT / June 20th 10:00 AM CEST PATCH CONTENT Stability: A memory leak was fixed regarding character renders, increasing efficiency of the process and reducing crashes. This will help with reducing crashes when playing for a long duration. To explain this in more detail, each time a scene was changed, (Start Screen ← → Lobby ← → Ingame) the memory being cached for character rendering was leaking. This means that the cached memory wasn’t being released, reducing the amount of available memory every time a scene was changed. In game, the memory is cached for every character within a 1km radius around you. This meant that when you died, causing a scene change back to the lobby, the cached memory was leaked for all characters within the 1km radius around you and became unusable memory. When transitioning to different scenes to and from the lobby, cached memory for up to 4 characters was being leaked (depending on party size). This means that upon entering a new game, returning to the lobby or start screen, each time the amount of available memory would be reduced until reaching the ‘out of memory’ phase, which increases the probability of crashing. Simply put, character renders stored in cached memory weren’t being released from the cache correctly, causing large amounts of memory to become unusable. Over time, this would cause the game to enter the ‘out of memory’ phase unnecessarily, increasing the probability of crashes. Stability - Level Streaming: We’ve made improvements to level streaming logic which will reduce crashes. The process of loading resources while simultaneously offloading the oldest stored resources has been made more efficient. The total number of resources stored has been lowered. Bug fixes: Fixed a bug where vehicles would sometimes lift off the ground and spin rapidly Our number one priority is to improve performance and stability. Today’s update brings meaningful improvements to stability, reducing crashes, especially over long gaming sessions.This doesn’t mean that all crashes will be gone, there are still many causes of crashes which we’re working hard to fix as soon as possible. Performance improvements are still fully focused by our engineers and we hope to have it improved as soon as possible. Based on player feedback, we’re prioritizing improvements to increase performance at the start of the game when landing, as well as when driving vehicles. We’ll keep you updated with our progress as we work towards the next patch/hotfix. Going forward, we will be providing more frequent updates to improve performance, stability and to fix important bugs. We will be pushing these updates as soon as they’re ready to go, rather than waiting to include many different improvements in one major update. Thanks PUBG Xbox Team
Dozyart wrote: » If it's FPP then that mode is pretty much dead,i think have even taken it offline on the European servers.
ECO_Mental wrote: » What's the story with this game I haven't been able to get a game in about a week.......won't match make. Now I on my dip in and out a couple of times a week only but it's pissing me off now.
astradave wrote: » I’ve given up playing it now, at least until I know it’s properly fixed. I only get an hour or two to play in the evenings with the baby so not a hope am I wasting it on a game that crashes all all the time, spending more time going in and out of games than actually playing it
Basil3 wrote: » I don't think I'll ever get my head around how people can enjoy playing on a mobile. Showing my age, I guess!
Snakeweasel wrote: » Mobile has been a godsend and really handy for grabbing a game here or there. Still a few bots, but the level of competition has increased greatly. I havent played on xbox in weeks.
Hi everyone, As mentioned in the recent dev letter, the top priority for our development team is to improve optimization and stability of the game above all else. Our next patch is planned to release on June 26. The main focus of the patch is to reduce crashing and improve performance. With our commitment to be more frequent and transparent with our communication, we will update you weekly, letting you know how we’re progressing as we get closer to the June 26 patch. With that said, today we’re releasing a hotfix to reduce crashes related to a specific issue that has been identified with the 3D character render on the inventory screen. We’d like to thank all the players who reported this as a potential cause of crashes. HOTFIX PATCH TIMING June 7th 01:00 AM PDT / June 7th 10:00 AM CEST The 3D character render in the inventory screen has been temporarily removed, as this was causing crashes. In our testing, after this change, crashes have decreased significantly on the Xbox One X, with S and OG having some an overall decrease in crashes as well. Once we’ve fixed this issue with the 3D character render, it will be added back into the game with an option to turn it on/off via the settings. Thanks PUBG Xbox Team
TheBoyFromAus wrote: » Miranmar is doing my head in. Buildings loading better. But then weapons load and the ammo doesnt. SO i could have a weapon with no ammo as someone else manages to get a weapon and simply run up and shoot me.
Deleted User wrote: » Is this game play anywhere, or at least have synced progress between xbox and pc?
Basil3 wrote: » They dropped an update this morning, which completely broke the game. After a couple of hours of abuse on Twitter, they got it fixed.
CatInABox wrote: » It's an absolute joke. They really screwed up on this. Seems like they spent all that time pre-release trying to port the PC version over to console when they should have looked at what made sense for a console instead. Look at the mobile version, you can tell it's had major surgery behind the scenes, and it's all aimed at maximising the strengths of the platform it's on. You just don't get that sense here, it's literally the PC version, running on a console that's not able to deal with it.
Hi players, This is an update to address specific concerns regarding performance since the latest patch. While this post doesn’t cover each and every player concern, we will keep you updated on other key concerns through additional posts like these. Recently, many of you have experienced a significantly worse experience with certain aspects of PUBG's performance, especially when it comes to building load-in near the beginning of the match. Essentially, this is due to a side effect caused by the game's new prediction-based level streaming feature. Prediction-based level streaming was introduced to improve the system’s overall performance in order to facilitate more advanced and optimized map loading.The new level streaming feature will be improved over the coming weeks, making it much better at prioritizing which areas to load in first as more data is accumulated. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This issue has a higher chance of occurring in Miramar than Erangel, in part because Miramar has more buildings (in compact areas). The prediction logic is being tuned to work more efficiently in these situations in particular. We’ve also removed the process of displaying half-loaded (Play-doh) buildings, as it used resources which slowed down the level streaming process. We believe that within a couple of weeks, world loading will have improved noticeably—and that the rate of overall improvements will increase going forward. Regarding crashes, we’re analyzing data to determine the exact reason for the increased instances of crashing that many players are reporting. We will continue working to improve stability and performance as our highest priority. While our development team are working to reduce instances of crashing and improve performance, team members from other parts of the development team will focus on fixing bugs which impact the core gameplay experience. Thanks for playing, The PUBG Corp. Xbox Team