astradave wrote: » I’ve given up playing it now, at least until I know it’s properly fixed. I only get an hour or two to play in the evenings with the baby so not a hope am I wasting it on a game that crashes all all the time, spending more time going in and out of games than actually playing it
Snakeweasel wrote: » Mobile has been a godsend and really handy for grabbing a game here or there. Still a few bots, but the level of competition has increased greatly. I havent played on xbox in weeks.
Basil3 wrote: » I don't think I'll ever get my head around how people can enjoy playing on a mobile. Showing my age, I guess!
ECO_Mental wrote: » What's the story with this game I haven't been able to get a game in about a week.......won't match make. Now I on my dip in and out a couple of times a week only but it's pissing me off now.
Dozyart wrote: » If it's FPP then that mode is pretty much dead,i think have even taken it offline on the European servers.
Hello everyone, Today we’re sending out a hotfix with the primary purpose of improving stability and reducing the number of crashes players experience. A major bug fix is also included in this update. We will continue to release the update in multiple parts to give our players a better experience as early as possible! PATCH TIMING June 20th 01:00 AM PDT / June 20th 10:00 AM CEST PATCH CONTENT Stability: A memory leak was fixed regarding character renders, increasing efficiency of the process and reducing crashes. This will help with reducing crashes when playing for a long duration. To explain this in more detail, each time a scene was changed, (Start Screen ← → Lobby ← → Ingame) the memory being cached for character rendering was leaking. This means that the cached memory wasn’t being released, reducing the amount of available memory every time a scene was changed. In game, the memory is cached for every character within a 1km radius around you. This meant that when you died, causing a scene change back to the lobby, the cached memory was leaked for all characters within the 1km radius around you and became unusable memory. When transitioning to different scenes to and from the lobby, cached memory for up to 4 characters was being leaked (depending on party size). This means that upon entering a new game, returning to the lobby or start screen, each time the amount of available memory would be reduced until reaching the ‘out of memory’ phase, which increases the probability of crashing. Simply put, character renders stored in cached memory weren’t being released from the cache correctly, causing large amounts of memory to become unusable. Over time, this would cause the game to enter the ‘out of memory’ phase unnecessarily, increasing the probability of crashes. Stability - Level Streaming: We’ve made improvements to level streaming logic which will reduce crashes. The process of loading resources while simultaneously offloading the oldest stored resources has been made more efficient. The total number of resources stored has been lowered. Bug fixes: Fixed a bug where vehicles would sometimes lift off the ground and spin rapidly Our number one priority is to improve performance and stability. Today’s update brings meaningful improvements to stability, reducing crashes, especially over long gaming sessions.This doesn’t mean that all crashes will be gone, there are still many causes of crashes which we’re working hard to fix as soon as possible. Performance improvements are still fully focused by our engineers and we hope to have it improved as soon as possible. Based on player feedback, we’re prioritizing improvements to increase performance at the start of the game when landing, as well as when driving vehicles. We’ll keep you updated with our progress as we work towards the next patch/hotfix. Going forward, we will be providing more frequent updates to improve performance, stability and to fix important bugs. We will be pushing these updates as soon as they’re ready to go, rather than waiting to include many different improvements in one major update. Thanks PUBG Xbox Team
TheBoyFromAus wrote: » Nothing on early game rubberbanding. I'm not buying a One X simply to play PUBG and load in first.
TheBoyFromAus wrote: » I have an external HD, but it might be too old to be of any real benefit.
TheBoyFromAus wrote: » Rendering and crashing significantly improved on PTS, im quite enjoying it. Look forward to it going live so i dont have to play US servers though.
Stone Deaf 4evr wrote: » Not sure if its been posted here already or not, but theres a website called pubg-replay.com that lets you rewatch your matches, and you can also toggle to other players, see how much health they had when you killed them etc. just enter your server and gamertag and off you go.
Spudman_20000 wrote: » Play a lot of squads cos I find solo stressful. Will definitely check out a recent game where our squad got absolutely mullered in seconds by another team. I was last man alive hiding upstairs and had a cooked grenade land a few feet from me.
Lord Spence wrote: » Jesus I thought I was the only one I actually get tension headaches playing solo, far too stressful for me.:eek: