TheBoyFromAus wrote: » Anyone find it easier to just play duos if you're solo queuing? It seems like its quite easy to get top 10 if you just ignore your team mate and play it as a solo.
Basil3 wrote: » Probably is the way to go. I really struggle on duos, and have no idea why. I have plenty of solo and squad chicken dinners, but things always go tits up on duos for me.
Bargain_Hound wrote: » Play in a 4 player squad with friends most nights and we all have agreed performance is definitely worse than ever with the latest update. To name a few issues: Trouble in the lobby trying to ready as a squad (4 players). Annoying having to quit and restart the game numerous times so everybody can ready. Gets very tiring at the end of every match having to perform this. Buildings not rendering for up to 30 seconds after landing, sometimes becoming stuck in objects if they render and you are in the wrong place (this always existed to an extent but this is much worse than before) Heavy rubber-banding for up to 30-40 seconds when landing on ground
Mr_Man2121 wrote: » Yeah the rubber banding is such an annoyance. I had it before the update for a few seconds every time I land but yesterday I literally had it for 90 secs after I landed.
gilberto_eire wrote: » The problem with the rendering now is that its not just an initial render. You could wait for the building to spawn... loot the roof, enter it and enter a small room where cardboard boxes render and trap you inside(that specifically happened to me) Or try to cross a bridge a few mins into the game but fall through it as its not rendered when it must have for anyone who landed there. The game is far worse now... 6 months in and you still crash every second game.
Basil3 wrote: » Had that teleportation thing happen to me now.....one second I was looting with my squad in Georgopol, next thing I was near the military base. https://www.youtube.com/watch?v=YyoaV9k_eXM
Hi players, This is an update to address specific concerns regarding performance since the latest patch. While this post doesn’t cover each and every player concern, we will keep you updated on other key concerns through additional posts like these. Recently, many of you have experienced a significantly worse experience with certain aspects of PUBG's performance, especially when it comes to building load-in near the beginning of the match. Essentially, this is due to a side effect caused by the game's new prediction-based level streaming feature. Prediction-based level streaming was introduced to improve the system’s overall performance in order to facilitate more advanced and optimized map loading.The new level streaming feature will be improved over the coming weeks, making it much better at prioritizing which areas to load in first as more data is accumulated. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This issue has a higher chance of occurring in Miramar than Erangel, in part because Miramar has more buildings (in compact areas). The prediction logic is being tuned to work more efficiently in these situations in particular. We’ve also removed the process of displaying half-loaded (Play-doh) buildings, as it used resources which slowed down the level streaming process. We believe that within a couple of weeks, world loading will have improved noticeably—and that the rate of overall improvements will increase going forward. Regarding crashes, we’re analyzing data to determine the exact reason for the increased instances of crashing that many players are reporting. We will continue working to improve stability and performance as our highest priority. While our development team are working to reduce instances of crashing and improve performance, team members from other parts of the development team will focus on fixing bugs which impact the core gameplay experience. Thanks for playing, The PUBG Corp. Xbox Team
CatInABox wrote: » It's an absolute joke. They really screwed up on this. Seems like they spent all that time pre-release trying to port the PC version over to console when they should have looked at what made sense for a console instead. Look at the mobile version, you can tell it's had major surgery behind the scenes, and it's all aimed at maximising the strengths of the platform it's on. You just don't get that sense here, it's literally the PC version, running on a console that's not able to deal with it.
Basil3 wrote: » They dropped an update this morning, which completely broke the game. After a couple of hours of abuse on Twitter, they got it fixed.
Deleted User wrote: » Is this game play anywhere, or at least have synced progress between xbox and pc?
TheBoyFromAus wrote: » Miranmar is doing my head in. Buildings loading better. But then weapons load and the ammo doesnt. SO i could have a weapon with no ammo as someone else manages to get a weapon and simply run up and shoot me.
Hi everyone, As mentioned in the recent dev letter, the top priority for our development team is to improve optimization and stability of the game above all else. Our next patch is planned to release on June 26. The main focus of the patch is to reduce crashing and improve performance. With our commitment to be more frequent and transparent with our communication, we will update you weekly, letting you know how we’re progressing as we get closer to the June 26 patch. With that said, today we’re releasing a hotfix to reduce crashes related to a specific issue that has been identified with the 3D character render on the inventory screen. We’d like to thank all the players who reported this as a potential cause of crashes. HOTFIX PATCH TIMING June 7th 01:00 AM PDT / June 7th 10:00 AM CEST The 3D character render in the inventory screen has been temporarily removed, as this was causing crashes. In our testing, after this change, crashes have decreased significantly on the Xbox One X, with S and OG having some an overall decrease in crashes as well. Once we’ve fixed this issue with the 3D character render, it will be added back into the game with an option to turn it on/off via the settings. Thanks PUBG Xbox Team