o1s1n wrote: » You need to watch out for the tanks. They look fairly slow and cumbersome but they're the little feckers who will just pop in on the sly and shoot that one bullet that clips you out of nowhere!
DaveyDave wrote: » Desert Strike on the Mega Drive. Quite difficult, failed the first level 3 times. Might play around with the different control options so I can try not get shot :P
o1s1n wrote: » I don't know why but I always get kinda bored on the scud hunt in level 2 of Desert Strike. Urban Strike is the main one I had when I was a kid. Played the hell out of that one. At the time I thought the on foot levels were a great idea, they're absolute low frame rate cack
CiDeRmAn wrote: » I only spent time on Desert Strike, the following two passed me by completely. I mean I have them, just never played them. That Mechwarrior game that played like DS was pretty nice, but only played that via emu.
Shapey Fiend wrote: » Interesting I thought they cancelled Future Strike outright. Wonder why they got rid of the Strike name would have caught my attention.
o1s1n wrote: » I rather Raiden 2 myself, find it hard to go back to the visuals of Raiden as I play 2 a lot. Actually it's finally emulated on MAME now as the encryption was broken after all these years. You've just reminded me that I've a Raiden board stored away in the attic. Might move that on as it doesn't really get played.
Retr0gamer wrote: » The problem was Nintendo wanted the SNES to be backwards compatible with the NES so they went with the 16-bit version of the NES chip which was a piece of crap. They never got backwards compatibility to work and the system was lumbered with an archaic CPU which was really an 8-bit chip duct taped to be 16-bit. A Motorola 68000 like the Megadrive, Amiga and Neo Geo would have been so much better and probably cheaper.
2 Scoops wrote: » but it does hurt does to think games like gradius 3 could have had no slowdown. Nintendo must have been aware from the start they messed up, Final Fight, Ghouls n Ghosts, Castlevania 4 even SMW suffered from slowdown in certain areas. When 1993/4 came around the weakness with the CPU wasn't as apparent anymore but it really hurt those launch titles.
Retr0gamer wrote: » Super RType was ruined by no checkpoints. Utter madness
Inviere wrote: » Change the numbers a bit and you could be talking about the PS4 and XBO. Both have a significant disparity between the processing power of their CPU’s, and graphics ability of their gpus. It’s why in 2018 many games on console are still targeting 30fps, the current console cpus are rubbish. Never knew that about Ninty wanting the Snes to be BC...the console would have looked very different if they pulled it off..