Basil3 wrote: » Had that teleportation thing happen to me now.....one second I was looting with my squad in Georgopol, next thing I was near the military base. https://www.youtube.com/watch?v=YyoaV9k_eXM
gilberto_eire wrote: » The problem with the rendering now is that its not just an initial render. You could wait for the building to spawn... loot the roof, enter it and enter a small room where cardboard boxes render and trap you inside(that specifically happened to me) Or try to cross a bridge a few mins into the game but fall through it as its not rendered when it must have for anyone who landed there. The game is far worse now... 6 months in and you still crash every second game.
Mr_Man2121 wrote: » Yeah the rubber banding is such an annoyance. I had it before the update for a few seconds every time I land but yesterday I literally had it for 90 secs after I landed.
Bargain_Hound wrote: » Play in a 4 player squad with friends most nights and we all have agreed performance is definitely worse than ever with the latest update. To name a few issues: Trouble in the lobby trying to ready as a squad (4 players). Annoying having to quit and restart the game numerous times so everybody can ready. Gets very tiring at the end of every match having to perform this. Buildings not rendering for up to 30 seconds after landing, sometimes becoming stuck in objects if they render and you are in the wrong place (this always existed to an extent but this is much worse than before) Heavy rubber-banding for up to 30-40 seconds when landing on ground
Basil3 wrote: » Probably is the way to go. I really struggle on duos, and have no idea why. I have plenty of solo and squad chicken dinners, but things always go tits up on duos for me.
TheBoyFromAus wrote: » Anyone find it easier to just play duos if you're solo queuing? It seems like its quite easy to get top 10 if you just ignore your team mate and play it as a solo.
astradave wrote: » I thought by the patch notes it didn’t go live till tomorrow at 8am..
Basil3 wrote: » Ever since I put the game on an external SSD, I never had to wait for anything to render. Now I'm back to being able to run through walls on occasion.
quad_red wrote: » How is it worse?
Basil3 wrote: » They have made the rendering of buildings even worse. Not even sure how that is possible.
The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar. Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization. Some examples of problems which we are improving this patch are: Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins. Situations where objects (especially buildings) were rendering too slow for users to enter. The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land. This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay. In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches. We thank all the testers who participated actively in PTS.Optimization / Stabilization Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved. Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements. The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game. The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time. The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game. Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing. Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
gmg678 wrote: » New map coming the 24th of May.